Ludibrium Maze PQ

Implemented Ludibrium Maze PQ.
This commit is contained in:
ronancpl
2017-05-15 15:52:24 -03:00
parent b26469301d
commit a56312ddd3
35 changed files with 8081 additions and 8015 deletions

View File

@@ -9,6 +9,8 @@ var clearMap = 925100600;
var minMapId = 925100000;
var maxMapId = 925100500;
var eventTime = 20; // 20 minutes
var lobbyRange = [0, 0];
function init() {
@@ -30,6 +32,9 @@ function setEventRequirements() {
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
@@ -74,11 +79,11 @@ function setup(level, lobbyid) {
eim.setProperty("stage5", "0");
eim.setProperty("openedChests", "0");
eim.setInstanceMap(925100000).resetPQ(level);
eim.setInstanceMap(925100000).shuffleReactors();
eim.getInstanceMap(925100000).resetPQ(level);
eim.getInstanceMap(925100000).shuffleReactors();
eim.setInstanceMap(925100100).resetPQ(level);
var map = eim.setInstanceMap(925100200);
eim.getInstanceMap(925100100).resetPQ(level);
var map = eim.getInstanceMap(925100200);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
@@ -99,7 +104,7 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100201);
map = eim.getInstanceMap(925100201);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
@@ -111,8 +116,8 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100202).resetPQ(level);
map = eim.setInstanceMap(925100300);
eim.getInstanceMap(925100202).resetPQ(level);
map = eim.getInstanceMap(925100300);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
@@ -133,7 +138,7 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100301);
map = eim.getInstanceMap(925100301);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
@@ -145,13 +150,13 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100302).resetPQ(level);
eim.setInstanceMap(925100400).resetPQ(level);
eim.setInstanceMap(925100500).resetPQ(level);
eim.getInstanceMap(925100302).resetPQ(level);
eim.getInstanceMap(925100400).resetPQ(level);
eim.getInstanceMap(925100500).resetPQ(level);
respawnStg4(eim);
eim.startEventTimer(20 * 60000); //20 mins
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;