Ludibrium Maze PQ
Implemented Ludibrium Maze PQ.
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@@ -1,6 +1,6 @@
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minLevel = 21, maxLevel = 200;
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var minPlayers = 3, maxPlayers = 4;
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var minLevel = 21, maxLevel = 30;
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var entryMap = 103000800;
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var exitMap = 103000890;
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var recruitMap = 103000000;
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@@ -9,6 +9,8 @@ var clearMap = 103000805;
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var minMapId = 103000800;
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var maxMapId = 103000805;
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var eventTime = 30; // 30 minutes
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var lobbyRange = [0, 0];
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function init() {
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@@ -30,6 +32,9 @@ function setEventRequirements() {
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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@@ -76,7 +81,7 @@ function setup(level, lobbyid) {
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eim.setProperty("level", level);
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respawnStages(eim);
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eim.startEventTimer(30 * 60000); //30 mins
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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