Ludibrium Maze PQ

Implemented Ludibrium Maze PQ.
This commit is contained in:
ronancpl
2017-05-15 15:52:24 -03:00
parent b26469301d
commit a56312ddd3
35 changed files with 8081 additions and 8015 deletions

View File

@@ -1,6 +1,6 @@
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 21, maxLevel = 200;
var minPlayers = 3, maxPlayers = 4;
var minLevel = 21, maxLevel = 30;
var entryMap = 103000800;
var exitMap = 103000890;
var recruitMap = 103000000;
@@ -9,6 +9,8 @@ var clearMap = 103000805;
var minMapId = 103000800;
var maxMapId = 103000805;
var eventTime = 30; // 30 minutes
var lobbyRange = [0, 0];
function init() {
@@ -30,6 +32,9 @@ function setEventRequirements() {
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
@@ -76,7 +81,7 @@ function setup(level, lobbyid) {
eim.setProperty("level", level);
respawnStages(eim);
eim.startEventTimer(30 * 60000); //30 mins
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;