Ludibrium Maze PQ
Implemented Ludibrium Maze PQ.
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@@ -9,6 +9,8 @@ var clearMap = 930000800;
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var minMapId = 930000000;
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var maxMapId = 930000800;
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var eventTime = 30; // 30 minutes
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var lobbyRange = [0, 0];
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function init() {
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@@ -67,20 +69,20 @@ function setup(level, lobbyid) {
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var eim = em.newInstance("Ellin" + lobbyid);
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eim.setProperty("level", level);
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eim.setInstanceMap(930000000).resetPQ(level);
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eim.setInstanceMap(930000100).resetPQ(level);
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eim.setInstanceMap(930000200).resetPQ(level);
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eim.setInstanceMap(930000300).resetPQ(level);
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eim.setInstanceMap(930000400).resetPQ(level);
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var map = eim.setInstanceMap(930000500);
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eim.getInstanceMap(930000000).resetPQ(level);
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eim.getInstanceMap(930000100).resetPQ(level);
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eim.getInstanceMap(930000200).resetPQ(level);
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eim.getInstanceMap(930000300).resetPQ(level);
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eim.getInstanceMap(930000400).resetPQ(level);
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var map = eim.getInstanceMap(930000500);
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map.resetPQ(level);
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map.shuffleReactors();
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eim.setInstanceMap(930000600).resetPQ(level);
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eim.setInstanceMap(930000700).resetPQ(level);
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eim.getInstanceMap(930000600).resetPQ(level);
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eim.getInstanceMap(930000700).resetPQ(level);
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respawnStg2(eim);
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eim.startEventTimer(30 * 60000); //30 mins
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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