Ludibrium Maze PQ

Implemented Ludibrium Maze PQ.
This commit is contained in:
ronancpl
2017-05-15 15:52:24 -03:00
parent b26469301d
commit a56312ddd3
35 changed files with 8081 additions and 8015 deletions

View File

@@ -9,6 +9,8 @@ var clearMap = 970030000;
var minMapId = 970030001;
var maxMapId = 970042711;
var eventTime = 5; //5 minutes
var lobbyRange = [0, 7];
function init() {
@@ -30,6 +32,9 @@ function setEventRequirements() {
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
@@ -39,12 +44,12 @@ function setEventRewards(eim) {
var itemSet, itemQty, evLevel;
evLevel = 6; //Rewards at event completion
itemSet = [1122018, 1122005, 1022088, 1402013, 1032048, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemSet = [1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 4, 4, 12, 12, 12, 12, 12, 25];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 5; //Rewards at Rest Spot V
itemSet = [1122018, 1122005, 1022088, 1402013, 1032048, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemSet = [1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 2, 2, 8, 8, 8, 8, 8, 12];
eim.setEventRewards(evLevel, itemSet, itemQty);
@@ -95,7 +100,7 @@ function setup(level, lobbyid) {
eim.setProperty("level", level);
eim.setProperty("lobby", lobbyid);
eim.startEventTimer(45 * 60000); //45 mins
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;

View File

@@ -33,7 +33,7 @@ em.setProperty("state", "1");
em.setProperty("glpq6", "0");
var eim = em.newInstance("CWKPQ" + leaderid);
for (var i = 0; i < mapz.length; i++) {
var map = eim.setInstanceMap(610030000 + mapz[i]);
var map = eim.getInstanceMap(610030000 + mapz[i]);
if (map != null) {
map.resetFully();
if (map.getId() == 610030400) {

View File

@@ -9,6 +9,8 @@ var clearMap = 930000800;
var minMapId = 930000000;
var maxMapId = 930000800;
var eventTime = 30; // 30 minutes
var lobbyRange = [0, 0];
function init() {
@@ -67,20 +69,20 @@ function setup(level, lobbyid) {
var eim = em.newInstance("Ellin" + lobbyid);
eim.setProperty("level", level);
eim.setInstanceMap(930000000).resetPQ(level);
eim.setInstanceMap(930000100).resetPQ(level);
eim.setInstanceMap(930000200).resetPQ(level);
eim.setInstanceMap(930000300).resetPQ(level);
eim.setInstanceMap(930000400).resetPQ(level);
var map = eim.setInstanceMap(930000500);
eim.getInstanceMap(930000000).resetPQ(level);
eim.getInstanceMap(930000100).resetPQ(level);
eim.getInstanceMap(930000200).resetPQ(level);
eim.getInstanceMap(930000300).resetPQ(level);
eim.getInstanceMap(930000400).resetPQ(level);
var map = eim.getInstanceMap(930000500);
map.resetPQ(level);
map.shuffleReactors();
eim.setInstanceMap(930000600).resetPQ(level);
eim.setInstanceMap(930000700).resetPQ(level);
eim.getInstanceMap(930000600).resetPQ(level);
eim.getInstanceMap(930000700).resetPQ(level);
respawnStg2(eim);
eim.startEventTimer(30 * 60000); //30 mins
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;

View File

@@ -1,6 +1,6 @@
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 21, maxLevel = 200;
var minPlayers = 3, maxPlayers = 4;
var minLevel = 21, maxLevel = 30;
var entryMap = 103000800;
var exitMap = 103000890;
var recruitMap = 103000000;
@@ -9,6 +9,8 @@ var clearMap = 103000805;
var minMapId = 103000800;
var maxMapId = 103000805;
var eventTime = 30; // 30 minutes
var lobbyRange = [0, 0];
function init() {
@@ -30,6 +32,9 @@ function setEventRequirements() {
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
@@ -76,7 +81,7 @@ function setup(level, lobbyid) {
eim.setProperty("level", level);
respawnStages(eim);
eim.startEventTimer(30 * 60000); //30 mins
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;

View File

@@ -1,129 +1,185 @@
/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 51, maxLevel = 70;
var entryMap = 809050000;
var exitMap = 809050017;
var recruitMap = 220000000;
var clearMap = 809050016;
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
var minMapId = 809050000;
var maxMapId = 809050016;
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
var eventTime = 15; // 15 minutes
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author Raz
*
* Ludi Maze PQ
*/
var exitMap;
var instanceId;
var finishMap;
var lobbyRange = [0, 0];
function init() {
instanceId = 1;
em.setProperty("shuffleReactors", "true");
setEventRequirements();
}
function monsterValue(eim, mobId) {
return 1;
function setLobbyRange() {
return lobbyRange;
}
function setup() {
exitMap = em.getChannelServer().getMapFactory().getMap(809050017);
finishMap = em.getChannelServer().getMapFactory().getMap(809050016);
var instanceName = "LudiMazePQ" + instanceId;
var eim = em.newInstance(instanceName);
var mf = eim.getMapFactory();
instanceId++;
var eventTime = 15 * (1000 * 60);
em.schedule("timeOut", eim, eventTime);
eim.startEventTimer(eventTime);
return eim;
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001106];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [1442017, 1322025, 1032013, 1302016, 1072263, 1032043, 2000005, 2000004, 2001001, 2001002, 2020008, 2020010, 2030008, 2030010, 2030009, 2022000, 2001000, 2022019, 2020007, 2020006, 2020009, 2000006, 2040601, 2040605, 2040602, 2041027, 2041028, 2041004, 2041029, 2041017, 2041020, 2040008, 2040001, 2040009, 2040002, 2040504, 2040511, 2040505, 2040501, 2040904, 2040901, 2040905, 2040902, 2040404, 2040401, 2040405, 2040402];
itemQty = [1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 20, 20, 20, 20, 20, 50, 50, 50, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("LudiMaze" + lobbyid);
eim.setProperty("level", level);
for(var i = 809050000; i <= 809050016; i++) {
eim.getInstanceMap(i).resetPQ(level);
eim.getInstanceMap(i).shuffleReactors();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var random = Math.floor((Math.random() * 16));
var map = eim.getMapInstance(809050000 + random);
player.changeMap(map, map.getPortal(0));
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerDead(eim, player) {
if (player.isAlive()) { //don't trigger on death, trigger on manual revive
if (eim.isLeader(player)) { //check for party leader
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
}
else
playerExit(eim, player);
}
}
function playerDisconnected(eim, player) {
if (eim.isLeader(player)) { //check for party leader
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if (party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
eim.dispose();
}
else
removePlayer(eim, player);
}
function leftParty(eim, player) {
playerExit(eim, player);
}
function disbandParty(eim) {
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
function scheduledTimeout(eim) {
end(eim);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerFinish(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(finishMap, finishMap.getPortal(0));
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
//for offline players
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerFinish(eim, party.get(i));
}
eim.dispose();
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(809050016);
}
function monsterKilled(mob, eim) {}
@@ -133,18 +189,3 @@ function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext())
playerExit(eim, pIter.next());
}
eim.dispose();
}
}
function playerRevive(eim, player) {
}

View File

@@ -1,6 +1,6 @@
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 200;
var minPlayers = 5, maxPlayers = 6;
var minLevel = 35, maxLevel = 50;
var entryMap = 922010100;
var exitMap = 922010000;
var recruitMap = 221024500;
@@ -9,6 +9,8 @@ var clearMap = 922011000;
var minMapId = 922010100;
var maxMapId = 922011100;
var eventTime = 45; // 45 minutes
var lobbyRange = [0, 0];
function init() {
@@ -30,6 +32,9 @@ function setEventRequirements() {
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
@@ -85,33 +90,33 @@ function setup(level, lobbyid) {
eim.setProperty("statusStg8", -1);
eim.setProperty("statusStg9", -1);
eim.setInstanceMap(922010100).resetPQ(level);
eim.setInstanceMap(922010200).resetPQ(level);
eim.setInstanceMap(922010201).resetPQ(level);
eim.setInstanceMap(922010300).resetPQ(level);
eim.setInstanceMap(922010400).resetPQ(level);
eim.setInstanceMap(922010401).resetPQ(level);
eim.setInstanceMap(922010402).resetPQ(level);
eim.setInstanceMap(922010403).resetPQ(level);
eim.setInstanceMap(922010404).resetPQ(level);
eim.setInstanceMap(922010405).resetPQ(level);
eim.setInstanceMap(922010500).resetPQ(level);
eim.setInstanceMap(922010500).resetPQ(level);
eim.setInstanceMap(922010501).resetPQ(level);
eim.setInstanceMap(922010502).resetPQ(level);
eim.setInstanceMap(922010503).resetPQ(level);
eim.setInstanceMap(922010504).resetPQ(level);
eim.setInstanceMap(922010505).resetPQ(level);
eim.setInstanceMap(922010506).resetPQ(level);
eim.setInstanceMap(922010600).resetPQ(level);
eim.setInstanceMap(922010700).resetPQ(level);
eim.setInstanceMap(922010800).resetPQ(level);
eim.setInstanceMap(922010900).resetPQ(level);
eim.setInstanceMap(922011000).resetPQ(level);
eim.setInstanceMap(922011100).resetPQ(level);
eim.getInstanceMap(922010100).resetPQ(level);
eim.getInstanceMap(922010200).resetPQ(level);
eim.getInstanceMap(922010201).resetPQ(level);
eim.getInstanceMap(922010300).resetPQ(level);
eim.getInstanceMap(922010400).resetPQ(level);
eim.getInstanceMap(922010401).resetPQ(level);
eim.getInstanceMap(922010402).resetPQ(level);
eim.getInstanceMap(922010403).resetPQ(level);
eim.getInstanceMap(922010404).resetPQ(level);
eim.getInstanceMap(922010405).resetPQ(level);
eim.getInstanceMap(922010500).resetPQ(level);
eim.getInstanceMap(922010500).resetPQ(level);
eim.getInstanceMap(922010501).resetPQ(level);
eim.getInstanceMap(922010502).resetPQ(level);
eim.getInstanceMap(922010503).resetPQ(level);
eim.getInstanceMap(922010504).resetPQ(level);
eim.getInstanceMap(922010505).resetPQ(level);
eim.getInstanceMap(922010506).resetPQ(level);
eim.getInstanceMap(922010600).resetPQ(level);
eim.getInstanceMap(922010700).resetPQ(level);
eim.getInstanceMap(922010800).resetPQ(level);
eim.getInstanceMap(922010900).resetPQ(level);
eim.getInstanceMap(922011000).resetPQ(level);
eim.getInstanceMap(922011100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(45 * 60000); //45 mins
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;

View File

@@ -9,6 +9,8 @@ var clearMap = 925100600;
var minMapId = 925100000;
var maxMapId = 925100500;
var eventTime = 20; // 20 minutes
var lobbyRange = [0, 0];
function init() {
@@ -30,6 +32,9 @@ function setEventRequirements() {
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
@@ -74,11 +79,11 @@ function setup(level, lobbyid) {
eim.setProperty("stage5", "0");
eim.setProperty("openedChests", "0");
eim.setInstanceMap(925100000).resetPQ(level);
eim.setInstanceMap(925100000).shuffleReactors();
eim.getInstanceMap(925100000).resetPQ(level);
eim.getInstanceMap(925100000).shuffleReactors();
eim.setInstanceMap(925100100).resetPQ(level);
var map = eim.setInstanceMap(925100200);
eim.getInstanceMap(925100100).resetPQ(level);
var map = eim.getInstanceMap(925100200);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
@@ -99,7 +104,7 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100201);
map = eim.getInstanceMap(925100201);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
@@ -111,8 +116,8 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100202).resetPQ(level);
map = eim.setInstanceMap(925100300);
eim.getInstanceMap(925100202).resetPQ(level);
map = eim.getInstanceMap(925100300);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
@@ -133,7 +138,7 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100301);
map = eim.getInstanceMap(925100301);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
@@ -145,13 +150,13 @@ function setup(level, lobbyid) {
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100302).resetPQ(level);
eim.setInstanceMap(925100400).resetPQ(level);
eim.setInstanceMap(925100500).resetPQ(level);
eim.getInstanceMap(925100302).resetPQ(level);
eim.getInstanceMap(925100400).resetPQ(level);
eim.getInstanceMap(925100500).resetPQ(level);
respawnStg4(eim);
eim.startEventTimer(20 * 60000); //20 mins
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;

View File

@@ -15,7 +15,7 @@ function monsterValue(eim, mobId) {
function setup() {
var eim = em.newInstance("s4aWorld");
eim.setInstanceMap(910500000).resetFully();
eim.getInstanceMap(910500000).resetFully();
eim.startEventTimer(1200000);
em.setProperty("started", "true");