Experimental AutoJCE & Reactor's incorrect parameter

[EXPERIMENTAL] Added the AutoJCE feature to the server source. This is expected to solve the encryption size issue without resorting to overwrite the JCE files on the system.
LMPQ now sends players to random starting rooms, GMS-like.
Added a server flag for the free market item sold announcement.
Tweaked the reactor-hitting system, expecting to solve the incorrect parameter issue on the "multiple players hitting" scenario.
This commit is contained in:
ronancpl
2018-04-19 22:03:12 -03:00
parent 134c34fa58
commit a1fcf21ac9
19 changed files with 241 additions and 72 deletions

View File

@@ -9,7 +9,7 @@ function start(mode, type, selection) {
} else if (status == 2) {
qm.sendNext("I have a feeling there is a secret behind that wooden box. Could you stealthily look into the wooden box next to #p20000#?");
} else if (status == 3) {
qm.sendNext("You know where #p20000# is, right? Hes to the right. Just keep going until you see where Vikin is, then head down past the hanging shark and octopus, and you''ll see John. The box should be right next to him.");
qm.sendNext("You know where #p20000# is, right? He's to the right. Just keep going until you see where Vikin is, then head down past the hanging shark and octopus, and you''ll see John. The box should be right next to him.");
} else {
qm.forceStartQuest();
qm.dispose();