Reformat and clean up event scripts
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@@ -21,7 +21,7 @@
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/**
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* @author: Ronan
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* @event: Zakum Battle
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*/
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*/
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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@@ -39,7 +39,7 @@ var eventTime = 120; // 120 minutes
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const maxLobbies = 1;
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function init() {
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setEventRequirements();
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setEventRequirements();
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}
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function getMaxLobbies() {
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@@ -47,40 +47,46 @@ function getMaxLobbies() {
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if (maxPlayers - minPlayers >= 1) {
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reqStr += minPlayers + " ~ " + maxPlayers;
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} else {
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reqStr += minPlayers;
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}
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reqStr += "\r\n Level range: ";
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if (maxLevel - minLevel >= 1) {
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reqStr += minLevel + " ~ " + maxLevel;
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} else {
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reqStr += minLevel;
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}
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {
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@@ -94,11 +100,11 @@ function setup(channel) {
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var level = 1;
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eim.getInstanceMap(280030000).resetPQ(level);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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@@ -114,12 +120,11 @@ function scheduledTimeout(eim) {
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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} else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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@@ -135,8 +140,7 @@ function playerRevive(eim, player) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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} else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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@@ -147,23 +151,22 @@ function playerDisconnected(eim, player) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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} else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function leftParty(eim, player) {}
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function disbandParty (eim) {}
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function disbandParty(eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {
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if(eim.isEventCleared()) {
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if (eim.isEventCleared()) {
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em.completeQuest(player, 100200, 2030010);
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}
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}
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@@ -197,11 +200,11 @@ function isZakum(mob) {
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}
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function monsterKilled(mob, eim) {
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if(isZakum(mob)) {
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if (isZakum(mob)) {
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eim.setIntProperty("defeatedBoss", 1);
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eim.showClearEffect(mob.getMap().getId());
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eim.clearPQ();
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mob.getMap().broadcastZakumVictory();
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}
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}
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