Reformat and clean up event scripts

This commit is contained in:
P0nk
2021-09-09 23:31:05 +02:00
parent 7be1d119de
commit a12feaf3e4
107 changed files with 7493 additions and 6977 deletions

View File

@@ -31,38 +31,38 @@ var fightTime = 30;
var timer = 1000 * 60 * fightTime;
function init() {
exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
entryMap = em.getChannelServer().getMapFactory().getMap(103040440);
otherMap = em.getChannelServer().getMapFactory().getMap(103040450);
exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
entryMap = em.getChannelServer().getMapFactory().getMap(103040440);
otherMap = em.getChannelServer().getMapFactory().getMap(103040450);
}
function setup(level, lobbyid) {
var eim = em.newInstance("RockSpiritVIP_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
respawn(eim);
eim.startEventTimer(timer);
return eim;
eim.startEventTimer(timer);
return eim;
}
function afterSetup(eim) {}
function respawn(eim) {
var map = eim.getMapInstance(entryMap.getId());
var map2 = eim.getMapInstance(otherMap.getId());
map.allowSummonState(true);
map2.allowSummonState(true);
map.instanceMapRespawn();
map2.instanceMapRespawn();
eim.schedule("respawn", 10000);
var map = eim.getMapInstance(entryMap.getId());
var map2 = eim.getMapInstance(otherMap.getId());
map.allowSummonState(true);
map2.allowSummonState(true);
map.instanceMapRespawn();
map2.instanceMapRespawn();
eim.schedule("respawn", 10000);
}
function playerEntry(eim, player) {
var amplifierMap = eim.getMapInstance(entryMap.getId());
player.changeMap(amplifierMap, 1);
eim.schedule("timeOut", timer);
var amplifierMap = eim.getMapInstance(entryMap.getId());
player.changeMap(amplifierMap, 1);
eim.schedule("timeOut", timer);
}
function playerRevive(eim, player) {
@@ -76,9 +76,9 @@ function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
else
eim.unregisterPlayer(player);
}
function changedMap(eim, player, mapid) {
@@ -86,13 +86,13 @@ function changedMap(eim, player, mapid) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
} else {
eim.unregisterPlayer(player);
}
}
}
function monsterValue(eim,mobId) {
function monsterValue(eim, mobId) {
return -1;
}