Reformat and clean up event scripts

This commit is contained in:
P0nk
2021-09-09 23:31:05 +02:00
parent 7be1d119de
commit a12feaf3e4
107 changed files with 7493 additions and 6977 deletions

View File

@@ -7,97 +7,99 @@ var eventMap = 240040611;
var minMapId = 240040611;
var maxMapId = 240040611;
function init(){}
function init() {}
function setup(difficulty, lobbyId){
var eim = em.newInstance("NineSpirit_" +lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
function setup(difficulty, lobbyId) {
var eim = em.newInstance("NineSpirit_" + lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
}
function afterSetup(eim){}
function afterSetup(eim) {}
function respawn(eim){}
function respawn(eim) {}
function playerEntry(eim, player){
var nest = eim.getMapInstance(eventMap);
if (!player.haveItem(4001094)) {
eim.spawnNpc(2081008, nest.getReactorById(2406000).getPosition(), nest);
function playerEntry(eim, player) {
var nest = eim.getMapInstance(eventMap);
if (!player.haveItem(4001094)) {
eim.spawnNpc(2081008, nest.getReactorById(2406000).getPosition(), nest);
}
player.changeMap(nest, 1);
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerRevive(eim, player) {
player.respawn(eim, exitMap);
return false;
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
if (party.get(i).equals(player)) {
removePlayer(eim, player);
} else {
playerExit(eim, party.get(i));
}
player.changeMap(nest, 1);
}
eim.dispose();
}
function scheduledTimeout(eim){
var party = eim.getPlayers();
for(var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
function monsterValue(eim, mobId) {
return -1;
}
function playerRevive(eim, player){
player.respawn(eim, exitMap);
return false;
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap);
}
function playerDead(eim, player){}
function playerDisconnected(eim, player){
var party = eim.getPlayers();
for(var i = 0; i < party.size(); i++){
if(party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
}
eim.dispose();
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
removePlayer(eim, chr);
eim.stopEventTimer();
eim.setEventCleared();
eim.dispose();
}
}
function monsterValue(eim, mobId){
return -1;
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function leftParty(eim, player){}
function cancelSchedule() {}
function disbandParty(eim){}
function dispose() {}
function playerUnregistered(eim, player){}
function clearPQ(eim) {}
function playerExit(eim, player){
eim.unregisterPlayer(player);
player.changeMap(exitMap);
}
function monsterKilled(mob, eim) {}
function changedMap(eim, chr, mapid){
if(mapid < minMapId || mapid > maxMapId){
removePlayer(eim, chr);
eim.stopEventTimer();
eim.setEventCleared();
eim.dispose();
}
}
function removePlayer(eim, player){
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function cancelSchedule(){}
function dispose(){}
function clearPQ(eim){}
function monsterKilled(mob, eim){}
function allMonstersDead(eim){}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------