Reformat and clean up event scripts
This commit is contained in:
@@ -11,150 +11,155 @@ var maxMapId = 106021601;
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var mobId = 3300008; //Prime Minister
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function init(){}
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function init() {}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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var eligible = [];
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var hasLeader = false;
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (party.size() > 0) {
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var partyList = party.toArray();
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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for (var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if (ch.isLeader()) {
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hasLeader = true;
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}
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eligible.push(ch);
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
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eligible = [];
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}
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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function setup(difficulty, lobbyId){
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var eim = em.newInstance("MK_PrimeMinister2_" +lobbyId);
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respawn(eim);
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return eim;
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function setup(difficulty, lobbyId) {
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var eim = em.newInstance("MK_PrimeMinister2_" + lobbyId);
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respawn(eim);
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return eim;
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}
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function afterSetup(eim){}
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function afterSetup(eim) {}
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function primeMinisterCheck(eim) {
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var map = eim.getMapInstance(entryMap);
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return !map.getAllPlayers().isEmpty();
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var map = eim.getMapInstance(entryMap);
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return !map.getAllPlayers().isEmpty();
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}
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function respawn(eim){
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if (primeMinisterCheck(eim)) {
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eim.startEventTimer(eventTime);
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function respawn(eim) {
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if (primeMinisterCheck(eim)) {
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eim.startEventTimer(eventTime);
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var weddinghall = eim.getMapInstance(entryMap);
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weddinghall.getPortal(1).setPortalState(false);
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const LifeFactory = Java.type('server.life.LifeFactory');
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const Point = Java.type('java.awt.Point');
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weddinghall.spawnMonsterOnGroundBelow(LifeFactory.getMonster(mobId), new Point(292, 143));
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} else {
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eim.schedule("respawn", 10000);
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}
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var weddinghall = eim.getMapInstance(entryMap);
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weddinghall.getPortal(1).setPortalState(false);
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const LifeFactory = Java.type('server.life.LifeFactory');
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const Point = Java.type('java.awt.Point');
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weddinghall.spawnMonsterOnGroundBelow(LifeFactory.getMonster(mobId), new Point(292, 143));
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} else {
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eim.schedule("respawn", 10000);
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}
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}
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function playerEntry(eim, player){
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var weddinghall = eim.getMapInstance(entryMap);
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player.changeMap(weddinghall, weddinghall.getPortal(1));
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function playerEntry(eim, player) {
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var weddinghall = eim.getMapInstance(entryMap);
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player.changeMap(weddinghall, weddinghall.getPortal(1));
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}
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function scheduledTimeout(eim){
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var party = eim.getPlayers();
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function scheduledTimeout(eim) {
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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eim.dispose();
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}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function playerDead(eim, player){}
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function playerDead(eim, player) {}
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function playerDisconnected(eim, player){
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function monsterValue(eim, mobId){
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return -1;
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function monsterValue(eim, mobId) {
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player){}
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function leftParty(eim, player) {}
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function disbandParty(eim){}
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function disbandParty(eim) {}
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function playerUnregistered(eim, player){}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player){
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 2);
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 2);
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}
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function changedMap(eim, chr, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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}
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function removePlayer(eim, player){
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(entryMap);
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(entryMap);
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}
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function cancelSchedule(){}
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function cancelSchedule() {}
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function dispose(){}
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function dispose() {}
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function clearPQ(eim){
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eim.stopEventTimer();
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eim.setEventCleared();
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim){
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if (mob.getId() == mobId) {
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eim.getMapInstance(entryMap).getPortal(1).setPortalState(true);
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function monsterKilled(mob, eim) {
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if (mob.getId() == mobId) {
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eim.getMapInstance(entryMap).getPortal(1).setPortalState(true);
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eim.showClearEffect();
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eim.clearPQ();
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}
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim){}
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function allMonstersDead(eim) {}
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// ---------- FILLER FUNCTIONS ----------
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