Reformat and clean up event scripts
This commit is contained in:
@@ -21,7 +21,7 @@
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/**
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* @author: Ronan
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* @event: Holiday PQ
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*/
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*/
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// GMS-like event string data thanks to iHealForLove
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@@ -41,314 +41,330 @@ var eventTime = 25; // 25 minutes
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const maxLobbies = 1;
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function init() {
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setEventRequirements();
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setEventRequirements();
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}
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function getMaxLobbies() {
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return maxLobbies;
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return maxLobbies;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if (maxPlayers - minPlayers >= 1) {
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reqStr += minPlayers + " ~ " + maxPlayers;
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} else {
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reqStr += minPlayers;
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}
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reqStr += "\r\n Level range: ";
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if (maxLevel - minLevel >= 1) {
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reqStr += minLevel + " ~ " + maxLevel;
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} else {
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reqStr += minLevel;
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}
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4032094, 4032095];
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eim.setExclusiveItems(itemSet);
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var itemSet = [4032094, 4032095];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 3; //Rewards at Hard difficulty
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itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
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itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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evLevel = 2; //Rewards at Normal difficulty
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itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
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itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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evLevel = 1; //Rewards at Easy difficulty
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itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
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itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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evLevel = 3; //Rewards at Hard difficulty
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itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
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itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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evLevel = 2; //Rewards at Normal difficulty
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itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
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itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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evLevel = 1; //Rewards at Easy difficulty
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itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
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itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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var eligible = [];
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var hasLeader = false;
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (party.size() > 0) {
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var partyList = party.toArray();
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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for (var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if (ch.isLeader()) {
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hasLeader = true;
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}
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eligible.push(ch);
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
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eligible = [];
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}
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Holiday3_" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("stage", "0");
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eim.setProperty("statusStg1", "-1");
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eim.setProperty("missingDrops", "0");
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eim.setProperty("snowmanLevel", "0");
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eim.setProperty("snowmanStep", "0");
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eim.setProperty("spawnedBoss", "0");
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var mapobj = eim.getInstanceMap(entryMap);
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mapobj.resetPQ(level);
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mapobj.allowSummonState(false);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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var eim = em.newInstance("Holiday3_" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("stage", "0");
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eim.setProperty("statusStg1", "-1");
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eim.setProperty("missingDrops", "0");
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eim.setProperty("snowmanLevel", "0");
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eim.setProperty("snowmanStep", "0");
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eim.setProperty("spawnedBoss", "0");
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var mapobj = eim.getInstanceMap(entryMap);
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mapobj.resetPQ(level);
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mapobj.allowSummonState(false);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {
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eim.getInstanceMap(entryMap).instanceMapRespawn();
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eim.schedule("respawnStages", 10 * 1000);
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eim.getInstanceMap(entryMap).instanceMapRespawn();
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eim.schedule("respawnStages", 10 * 1000);
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}
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function snowmanHeal(eim) {
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var difficulty = eim.getIntProperty("level");
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var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
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snowman.heal(200 + 200 * difficulty, 0);
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eim.schedule("snowmanHeal", 10 * 1000);
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var difficulty = eim.getIntProperty("level");
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var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
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snowman.heal(200 + 200 * difficulty, 0);
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eim.schedule("snowmanHeal", 10 * 1000);
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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if (!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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end(eim);
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}
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else
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playerLeft(eim, player);
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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end(eim);
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} else {
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playerLeft(eim, player);
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}
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}
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function disbandParty(eim) {
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if (!eim.isEventCleared()) {
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end(eim);
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}
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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return 1;
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.applyEventPlayersItemBuff(2022438);
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.applyEventPlayersItemBuff(2022438);
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}
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function isScrooge(mob) {
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var mobid = mob.getId();
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return mobid >= 9400319 && mobid <= 9400321;
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var mobid = mob.getId();
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return mobid >= 9400319 && mobid <= 9400321;
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}
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function monsterKilled(mob, eim) {
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try {
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if(eim.isEventCleared()) return;
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else if(isScrooge(mob)) {
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eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
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eim.showClearEffect();
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eim.clearPQ();
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return;
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}
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try {
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if (eim.isEventCleared()) {
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return;
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} else if (isScrooge(mob)) {
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eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
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eim.showClearEffect();
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eim.clearPQ();
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return;
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}
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var rnd = Math.random();
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var forceDrop = false;
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if(rnd >= 0.42) { // 42% chance of dropping token
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var miss = eim.getIntProperty("missingDrops");
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if(miss < 5) {
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eim.setIntProperty("missingDrops", miss + 1);
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return;
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}
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forceDrop = true;
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}
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var mapObj = mob.getMap();
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const Item = Java.type('client.inventory.Item');
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var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
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var dropper = eim.getPlayers().get(0);
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var rnd = Math.random();
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var forceDrop = false;
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if (rnd >= 0.42) { // 42% chance of dropping token
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var miss = eim.getIntProperty("missingDrops");
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if (miss < 5) {
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eim.setIntProperty("missingDrops", miss + 1);
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return;
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}
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mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
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eim.setIntProperty("missingDrops", 0);
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} catch(err) {} // PQ not started yet
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forceDrop = true;
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}
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var mapObj = mob.getMap();
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const Item = Java.type('client.inventory.Item');
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var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
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var dropper = eim.getPlayers().get(0);
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mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
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eim.setIntProperty("missingDrops", 0);
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} catch (err) {
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} // PQ not started yet
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}
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function allMonstersDead(eim) {}
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function friendlyKilled(mob, eim) {
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eim.setIntProperty("snowmanStep", 0);
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var snowmanLevel = eim.getIntProperty("snowmanLevel");
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if(snowmanLevel <= 1) {
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end(eim);
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} else {
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eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
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}
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eim.setIntProperty("snowmanStep", 0);
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var snowmanLevel = eim.getIntProperty("snowmanLevel");
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if (snowmanLevel <= 1) {
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end(eim);
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} else {
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eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
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}
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}
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function snowmanEvolve(eim, curLevel) {
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var mapobj = eim.getInstanceMap(entryMap);
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var difficulty = eim.getIntProperty("level");
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var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
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eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
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mapobj.killMonster(snowman, null, false, 2);
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var mapobj = eim.getInstanceMap(entryMap);
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var difficulty = eim.getIntProperty("level");
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var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
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const LifeFactory = Java.type('server.life.LifeFactory');
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const Point = Java.type('java.awt.Point');
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var snowman = LifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
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mapobj.spawnMonsterOnGroundBelow(snowman, new Point(-180, 15));
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if(curLevel >= 4) {
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mapobj.allowSummonState(false);
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mapobj.killAllMonstersNotFriendly();
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||||
mapobj.setReactorState();
|
||||
|
||||
eim.giveEventPlayersStageReward(2 * difficulty - 1);
|
||||
eim.showClearEffect();
|
||||
}
|
||||
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
|
||||
mapobj.killMonster(snowman, null, false, 2);
|
||||
|
||||
const LifeFactory = Java.type('server.life.LifeFactory');
|
||||
const Point = Java.type('java.awt.Point');
|
||||
var snowman = LifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
|
||||
mapobj.spawnMonsterOnGroundBelow(snowman, new Point(-180, 15));
|
||||
|
||||
if (curLevel >= 4) {
|
||||
mapobj.allowSummonState(false);
|
||||
mapobj.killAllMonstersNotFriendly();
|
||||
mapobj.setReactorState();
|
||||
|
||||
eim.giveEventPlayersStageReward(2 * difficulty - 1);
|
||||
eim.showClearEffect();
|
||||
}
|
||||
}
|
||||
|
||||
function snowmanSnack(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if(step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
|
||||
step = 0;
|
||||
snowmanEvolve(eim, snowmanLevel);
|
||||
} else {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
|
||||
|
||||
snowman.heal(200 + (200 * snowmanLevel), 0);
|
||||
step += 1;
|
||||
}
|
||||
|
||||
eim.setIntProperty("snowmanStep", step);
|
||||
if (eim.getIntProperty("snowmanLevel") >= 5) {
|
||||
return;
|
||||
}
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
var snowmanLevel = eim.getIntProperty("snowmanLevel");
|
||||
|
||||
if (step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
|
||||
step = 0;
|
||||
snowmanEvolve(eim, snowmanLevel);
|
||||
} else {
|
||||
var mapobj = eim.getInstanceMap(entryMap);
|
||||
var difficulty = eim.getIntProperty("level");
|
||||
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
|
||||
|
||||
snowman.heal(200 + (200 * snowmanLevel), 0);
|
||||
step += 1;
|
||||
}
|
||||
|
||||
eim.setIntProperty("snowmanStep", step);
|
||||
}
|
||||
|
||||
function snowmanSnackFake(eim) {
|
||||
if(eim.getIntProperty("snowmanLevel") >= 5) return;
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
if(step > 0) {
|
||||
eim.setIntProperty("snowmanStep", step - 1);
|
||||
}
|
||||
|
||||
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
|
||||
if (eim.getIntProperty("snowmanLevel") >= 5) {
|
||||
return;
|
||||
}
|
||||
|
||||
var step = eim.getIntProperty("snowmanStep");
|
||||
if (step > 0) {
|
||||
eim.setIntProperty("snowmanStep", step - 1);
|
||||
}
|
||||
|
||||
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user