Reformat and clean up event scripts

This commit is contained in:
P0nk
2021-09-09 23:31:05 +02:00
parent 7be1d119de
commit a12feaf3e4
107 changed files with 7493 additions and 6977 deletions

View File

@@ -1,6 +1,6 @@
var returnTo = new Array(200000141, 250000100);
var rideTo = new Array(250000100, 200000141);
var birdRide = new Array(200090300, 200090310);
var returnTo = [200000141, 250000100];
var rideTo = [250000100, 200000141];
var birdRide = [200090300, 200090310];
var myRide;
var returnMap;
var exitMap;
@@ -15,49 +15,49 @@ function init() {
}
function setup(level, lobbyid) {
var eim = em.newInstance("Hak_" + lobbyid);
return eim;
var eim = em.newInstance("Hak_" + lobbyid);
return eim;
}
function afterSetup(eim) {}
function playerEntry(eim, player) {
if (player.getMapId() == returnTo[0]) {
myRide = 0;
} else {
myRide = 1;
}
exitMap = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
onRide = eim.getMapFactory().getMap(birdRide[myRide]);
player.changeMap(onRide, onRide.getPortal(0));
if (player.getMapId() == returnTo[0]) {
myRide = 0;
} else {
myRide = 1;
}
exitMap = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
onRide = eim.getMapFactory().getMap(birdRide[myRide]);
player.changeMap(onRide, onRide.getPortal(0));
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(rideTime / 1000));
eim.schedule("timeOut", rideTime);
player.sendPacket(PacketCreator.getClock(rideTime / 1000));
eim.schedule("timeOut", rideTime);
}
function timeOut(eim) {
end(eim);
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player, success) {
eim.unregisterPlayer(player);
player.changeMap(success ? exitMap.getId() : returnMap.getId(), 0);
eim.unregisterPlayer(player);
player.changeMap(success ? exitMap.getId() : returnMap.getId(), 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i), true);
}
eim.dispose();
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i), true);
}
eim.dispose();
}
function playerDisconnected(eim, player) {
playerExit(eim, player, false);
playerExit(eim, player, false);
}
function cancelSchedule() {}