Reformat and clean up event scripts

This commit is contained in:
P0nk
2021-09-09 23:31:05 +02:00
parent 7be1d119de
commit a12feaf3e4
107 changed files with 7493 additions and 6977 deletions

View File

@@ -21,7 +21,7 @@
/**
* @author: Ronan
* @event: Delli Battle
*/
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 2;
@@ -38,166 +38,176 @@ var eventTime = 6; // 6 minutes
const maxLobbies = 7;
function init() {
setEventRequirements();
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
var eligible = [];
var hasLeader = false;
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (party.size() > 0) {
var partyList = party.toArray();
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Delli" + lobbyid);
eim.setProperty("level", level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
eim.getMapInstance(entryMap).toggleDrops();
return eim;
var eim = em.newInstance("Delli" + lobbyid);
eim.setProperty("level", level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
eim.getMapInstance(entryMap).toggleDrops();
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getMapInstance(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
function respawnStages(eim) {
eim.getMapInstance(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
eim.getMapInstance(entryMap).killAllMonstersNotFriendly();
eim.showClearEffect();
clearPQ(eim);
eim.getMapInstance(entryMap).killAllMonstersNotFriendly();
eim.showClearEffect();
clearPQ(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
}
else
playerLeft(eim, player);
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
return 1;
}
function friendlyKilled(mob, eim) {
if (mob.getId() == 9300162) {
end(eim);
}
if (mob.getId() == 9300162) {
end(eim);
}
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}