Reformat and clean up event scripts
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@@ -5,96 +5,98 @@ var entryMap = 101000000;
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var exitMap = 101000000;
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var eventMap = 910110000;
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function init(){}
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function init() {}
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function setup(difficulty, lobbyId){
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var eim = em.newInstance("Cygnus_Magic_Library_" +lobbyId);
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eim.getInstanceMap(eventMap).resetFully();
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eim.getInstanceMap(eventMap).allowSummonState(false);
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respawn(eim);
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eim.startEventTimer(eventTimer);
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return eim;
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function setup(difficulty, lobbyId) {
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var eim = em.newInstance("Cygnus_Magic_Library_" + lobbyId);
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eim.getInstanceMap(eventMap).resetFully();
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eim.getInstanceMap(eventMap).allowSummonState(false);
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respawn(eim);
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eim.startEventTimer(eventTimer);
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return eim;
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}
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function afterSetup(eim){}
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function afterSetup(eim) {}
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function respawn(eim){
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var map = eim.getMapInstance(entryMap);
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map.allowSummonState(true);
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map.instanceMapRespawn();
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eim.schedule("respawn", 10000);
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function respawn(eim) {
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var map = eim.getMapInstance(entryMap);
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map.allowSummonState(true);
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map.instanceMapRespawn();
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eim.schedule("respawn", 10000);
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}
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function playerEntry(eim, player){
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var magicLibrary = eim.getMapInstance(eventMap);
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player.changeMap(magicLibrary, magicLibrary.getPortal(1));
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function playerEntry(eim, player) {
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var magicLibrary = eim.getMapInstance(eventMap);
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player.changeMap(magicLibrary, magicLibrary.getPortal(1));
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}
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function scheduledTimeout(eim){
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var party = eim.getPlayers();
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function scheduledTimeout(eim) {
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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eim.dispose();
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}
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function playerRevive(eim, player){
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player.respawn(eim, entryMap);
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return false;
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function playerRevive(eim, player) {
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player.respawn(eim, entryMap);
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return false;
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}
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function playerDead(eim, player){}
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function playerDead(eim, player) {}
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function playerDisconnected(eim, player){
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var party = eim.getPlayers();
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function playerDisconnected(eim, player) {
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++){
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if(party.get(i).equals(player))
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removePlayer(eim, player);
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else
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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for (var i = 0; i < party.size(); i++) {
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if (party.get(i).equals(player)) {
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removePlayer(eim, player);
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} else {
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playerExit(eim, party.get(i));
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}
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}
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eim.dispose();
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}
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function monsterValue(eim, mobId){
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return -1;
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function monsterValue(eim, mobId) {
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return -1;
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}
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function leftParty(eim, player){}
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function leftParty(eim, player) {}
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function disbandParty(eim){}
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function disbandParty(eim) {}
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function playerUnregistered(eim, player){}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player){
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eim.unregisterPlayer(player);
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player.changeMap(entryMap, 2);
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(entryMap, 2);
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}
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function changedMap(eim, chr, mapid) {
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if(mapid == exitMap){
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removePlayer(eim, chr);
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eim.dispose();
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}
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if (mapid == exitMap) {
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removePlayer(eim, chr);
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eim.dispose();
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}
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}
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function removePlayer(eim, player){
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(entryMap);
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(entryMap);
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}
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function cancelSchedule(){}
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function cancelSchedule() {}
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function dispose(){}
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function dispose() {}
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function clearPQ(eim){}
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function clearPQ(eim) {}
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function monsterKilled(mob, eim){}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim){}
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function allMonstersDead(eim) {}
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// ---------- FILLER FUNCTIONS ----------
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