Reformat and clean up event scripts

This commit is contained in:
P0nk
2021-09-09 23:31:05 +02:00
parent 7be1d119de
commit a12feaf3e4
107 changed files with 7493 additions and 6977 deletions

View File

@@ -5,96 +5,98 @@ var entryMap = 101000000;
var exitMap = 101000000;
var eventMap = 910110000;
function init(){}
function init() {}
function setup(difficulty, lobbyId){
var eim = em.newInstance("Cygnus_Magic_Library_" +lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
function setup(difficulty, lobbyId) {
var eim = em.newInstance("Cygnus_Magic_Library_" + lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
}
function afterSetup(eim){}
function afterSetup(eim) {}
function respawn(eim){
var map = eim.getMapInstance(entryMap);
map.allowSummonState(true);
map.instanceMapRespawn();
eim.schedule("respawn", 10000);
function respawn(eim) {
var map = eim.getMapInstance(entryMap);
map.allowSummonState(true);
map.instanceMapRespawn();
eim.schedule("respawn", 10000);
}
function playerEntry(eim, player){
var magicLibrary = eim.getMapInstance(eventMap);
player.changeMap(magicLibrary, magicLibrary.getPortal(1));
function playerEntry(eim, player) {
var magicLibrary = eim.getMapInstance(eventMap);
player.changeMap(magicLibrary, magicLibrary.getPortal(1));
}
function scheduledTimeout(eim){
var party = eim.getPlayers();
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for(var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
eim.dispose();
}
function playerRevive(eim, player){
player.respawn(eim, entryMap);
return false;
function playerRevive(eim, player) {
player.respawn(eim, entryMap);
return false;
}
function playerDead(eim, player){}
function playerDead(eim, player) {}
function playerDisconnected(eim, player){
var party = eim.getPlayers();
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
for(var i = 0; i < party.size(); i++){
if(party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
}
eim.dispose();
for (var i = 0; i < party.size(); i++) {
if (party.get(i).equals(player)) {
removePlayer(eim, player);
} else {
playerExit(eim, party.get(i));
}
}
eim.dispose();
}
function monsterValue(eim, mobId){
return -1;
function monsterValue(eim, mobId) {
return -1;
}
function leftParty(eim, player){}
function leftParty(eim, player) {}
function disbandParty(eim){}
function disbandParty(eim) {}
function playerUnregistered(eim, player){}
function playerUnregistered(eim, player) {}
function playerExit(eim, player){
eim.unregisterPlayer(player);
player.changeMap(entryMap, 2);
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(entryMap, 2);
}
function changedMap(eim, chr, mapid) {
if(mapid == exitMap){
removePlayer(eim, chr);
eim.dispose();
}
if (mapid == exitMap) {
removePlayer(eim, chr);
eim.dispose();
}
}
function removePlayer(eim, player){
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(entryMap);
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(entryMap);
}
function cancelSchedule(){}
function cancelSchedule() {}
function dispose(){}
function dispose() {}
function clearPQ(eim){}
function clearPQ(eim) {}
function monsterKilled(mob, eim){}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim){}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------