Reformat and clean up event scripts
This commit is contained in:
@@ -21,7 +21,7 @@
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/**
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* @author: Ronan
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* @event: Cafe PQ 1
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*/
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*/
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var isPq = true;
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var minPlayers = 3, maxPlayers = 6;
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@@ -41,207 +41,217 @@ var couponsNeeded = 400; // total of coupons to complete the event
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const maxLobbies = 1;
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function init() {
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setEventRequirements();
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setEventRequirements();
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}
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function getMaxLobbies() {
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return maxLobbies;
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return maxLobbies;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if (maxPlayers - minPlayers >= 1) {
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reqStr += minPlayers + " ~ " + maxPlayers;
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} else {
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reqStr += minPlayers;
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}
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reqStr += "\r\n Level range: ";
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if (maxLevel - minLevel >= 1) {
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reqStr += minLevel + " ~ " + maxLevel;
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} else {
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reqStr += minLevel;
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}
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001007];
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eim.setExclusiveItems(itemSet);
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var itemSet = [4001007];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [4001014];
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itemQty = [1];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [20000]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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evLevel = 1; //Rewards at clear PQ
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itemSet = [4001014];
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itemQty = [1];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [20000]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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var eligible = [];
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var hasLeader = false;
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (party.size() > 0) {
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var partyList = party.toArray();
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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for (var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if (ch.isLeader()) {
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hasLeader = true;
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}
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eligible.push(ch);
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
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eligible = [];
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}
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Lan1_" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("stage", "0");
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eim.setIntProperty("couponsNeeded", couponsNeeded);
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var i;
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for (i = 0; i < eventMaps.length; i++) {
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var mapObj = eim.getInstanceMap(eventMaps[i]);
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mapObj.resetPQ(level);
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mapObj.toggleDrops();
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mapObj.instanceMapForceRespawn();
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}
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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var eim = em.newInstance("Lan1_" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("stage", "0");
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eim.setIntProperty("couponsNeeded", couponsNeeded);
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var i;
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for (i = 0; i < eventMaps.length; i++) {
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var mapObj = eim.getInstanceMap(eventMaps[i]);
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mapObj.resetPQ(level);
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mapObj.toggleDrops();
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mapObj.instanceMapForceRespawn();
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}
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {
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var i;
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for (i = 0; i < eventMaps.length; i++) {
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eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
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}
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eim.schedule("respawnStages", 15 * 1000);
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var i;
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for (i = 0; i < eventMaps.length; i++) {
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eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
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}
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eim.schedule("respawnStages", 15 * 1000);
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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if (!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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end(eim);
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}
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else
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playerLeft(eim, player);
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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end(eim);
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} else {
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playerLeft(eim, player);
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}
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}
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function disbandParty(eim) {
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if (!eim.isEventCleared()) {
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end(eim);
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}
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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return 1;
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.giveEventPlayersStageReward(1);
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var i;
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for (i = 0; i < eventMaps.length; i++) {
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eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
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eim.showClearEffect(eventMaps[i]);
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}
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.giveEventPlayersStageReward(1);
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var i;
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for (i = 0; i < eventMaps.length; i++) {
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eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
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eim.showClearEffect(eventMaps[i]);
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}
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}
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function getDroppedQuantity(mob) {
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if(mob.getLevel() > 65) {
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if (mob.getLevel() > 65) {
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return 5;
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} else if(mob.getLevel() > 40) {
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} else if (mob.getLevel() > 40) {
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return 2;
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} else {
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return 1;
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@@ -250,16 +260,19 @@ function getDroppedQuantity(mob) {
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function monsterKilled(mob, eim) {
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try {
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if(eim.isEventCleared()) return;
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if (eim.isEventCleared()) {
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return;
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}
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var mapObj = mob.getMap();
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const Item = Java.type('client.inventory.Item');
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var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
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var dropper = eim.getPlayers().get(0);
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mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
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} catch(err) {} // PQ not started yet
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} catch (err) {
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} // PQ not started yet
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}
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function allMonstersDead(eim) {}
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