Revamped buff system + skill cd/buff schedule rework
Completely rearranged buff system (system can smartly check for the best statup to take effect for it's duration, or the server can be flagged to act as usual). Refactored scheduling system for buffs expiration and cooldowns to use one single thread per player rather than one per instance.
This commit is contained in:
@@ -18580,4 +18580,64 @@
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<int name="time" value="40000"/>
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</imgdir>
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</imgdir>
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<imgdir name="02023001">
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<imgdir name="info">
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<canvas name="icon" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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<canvas name="iconRaw" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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</imgdir>
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<imgdir name="spec">
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<int name="mdd" value="40"/>
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<int name="mad" value="35"/>
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<int name="time" value="3600000"/>
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</imgdir>
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</imgdir>
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<imgdir name="02023002">
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<imgdir name="info">
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<canvas name="icon" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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<canvas name="iconRaw" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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</imgdir>
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<imgdir name="spec">
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<int name="pdd" value="55"/>
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<int name="mdd" value="55"/>
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<int name="time" value="3600000"/>
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</imgdir>
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</imgdir>
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<imgdir name="02023003">
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<imgdir name="info">
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<canvas name="icon" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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<canvas name="iconRaw" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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</imgdir>
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<imgdir name="spec">
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<int name="eva" value="35"/>
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<int name="time" value="3600000"/>
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<int name="acc" value="35"/>
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</imgdir>
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</imgdir>
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<imgdir name="02023000">
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<imgdir name="info">
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<canvas name="icon" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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<canvas name="iconRaw" width="32" height="32">
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<vector name="origin" x="0" y="32"/>
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</canvas>
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</imgdir>
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<imgdir name="spec">
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<int name="pad" value="45"/>
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<int name="pdd" value="30"/>
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<int name="time" value="3600000"/>
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</imgdir>
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</imgdir>
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</imgdir>
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