Revamped buff system + skill cd/buff schedule rework
Completely rearranged buff system (system can smartly check for the best statup to take effect for it's duration, or the server can be flagged to act as usual). Refactored scheduling system for buffs expiration and cooldowns to use one single thread per player rather than one per instance.
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@@ -32,6 +32,7 @@ import constants.ItemConstants;
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import java.util.Arrays;
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import net.AbstractMaplePacketHandler;
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import net.server.Server;
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import server.MapleInventoryManipulator;
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import server.MapleItemInformationProvider;
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import server.MapleMiniGame;
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@@ -172,6 +173,7 @@ public final class PlayerInteractionHandler extends AbstractMaplePacketHandler {
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} else {
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HiredMerchant merchant = new HiredMerchant(chr, itemId, desc);
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chr.setHiredMerchant(merchant);
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c.getWorldServer().registerHiredMerchant(merchant);
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chr.getClient().getChannelServer().addHiredMerchant(chr.getId(), merchant);
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chr.announce(MaplePacketCreator.getHiredMerchant(chr, merchant, true));
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}
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