Improved Mushroom Castle + Body Pressure patch
Improved the gameplay around the Mushroom Castle region. Solved an issue with HP threshold on MoveLifeHandler. Fixed Body Pressure being refreshed every time it hits a mob.
This commit is contained in:
@@ -78,8 +78,8 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
|
||||
|
||||
MobSkill toUse = null;
|
||||
|
||||
int percHpLeft = (int) ((monster.getHp() / monster.getMaxHp()) * 100);
|
||||
|
||||
int percHpLeft = (int) (((float) monster.getHp() / monster.getMaxHp()) * 100);
|
||||
|
||||
if (nextMovementCouldBeSkill && monster.getNoSkills() > 0) {
|
||||
int Random = Randomizer.nextInt(monster.getNoSkills());
|
||||
Pair<Integer, Integer> skillToUse = monster.getSkills().get(Random);
|
||||
|
||||
Reference in New Issue
Block a user