Improved Mushroom Castle + Body Pressure patch

Improved the gameplay around the Mushroom Castle region.
Solved an issue with HP threshold on MoveLifeHandler.
Fixed Body Pressure being refreshed every time it hits a mob.
This commit is contained in:
ronancpl
2018-03-20 10:59:18 -03:00
parent ae147a5a9f
commit 97da2e2b5a
22 changed files with 530 additions and 39 deletions

View File

@@ -2,6 +2,7 @@
NPC: Blocked Entrance (portal?)
MAP: Mushroom Castle - East Castle Tower (106021400)
*/
importPackage(Packages.tools);
var status;
@@ -25,16 +26,40 @@ function action(mode, type, selection){
status++;
if(status == 0){
cm.sendSimple("#L1#Enter to fight #bKing Pepe#k and #bYeti Brothers#k.#l");
}
else if(status == 1){
if(selection == 1){
var pepe = cm.getEventManager("KingPepeAndYetis");
pepe.setProperty("player", cm.getPlayer().getName());
pepe.startInstance(cm.getPlayer());
cm.dispose();
return;
}
}
if(cm.getMapId() == 106021402) {
if(status == 0){
cm.sendSimple("#L0#Enter to fight #bKing Pepe#k and #bYeti Brothers#k.#l\r\n#L1#Enter to fight #bPrime Minister#k.#l");
}
else if(status == 1){
if(selection == 0){
var pepe = cm.getEventManager("KingPepeAndYetis");
pepe.setProperty("player", cm.getPlayer().getName());
pepe.startInstance(cm.getPlayer());
cm.dispose();
return;
}
else if(selection == 1){
var pm = cm.getEventManager("MK_PrimeMinister2");
pm.setProperty("player", cm.getPlayer().getName());
pm.startInstance(cm.getPlayer());
cm.dispose();
return;
}
}
} else {
if(status == 0){
cm.sendSimple("#L1#Enter to fight #bKing Pepe#k and #bYeti Brothers#k.#l");
}
else if(status == 1){
if(selection == 1){
var pepe = cm.getEventManager("KingPepeAndYetis");
pepe.setProperty("player", cm.getPlayer().getName());
pepe.startInstance(cm.getPlayer());
cm.dispose();
return;
}
}
}
}