Source for my MapleSolaxiaV2 (v83 MapleStory).
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ronancpl
2015-11-02 23:17:21 -02:00
parent 324982e94f
commit 972517e7b2
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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.MapleClient;
import java.awt.Point;
import java.util.List;
import server.life.MapleMonster;
import server.life.MobSkill;
import server.life.MobSkillFactory;
import server.maps.MapleMapObject;
import server.maps.MapleMapObjectType;
import server.movement.LifeMovementFragment;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
public final class MoveLifeHandler extends AbstractMovementPacketHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
int objectid = slea.readInt();
short moveid = slea.readShort();
MapleMapObject mmo = c.getPlayer().getMap().getMapObject(objectid);
if (mmo == null || mmo.getType() != MapleMapObjectType.MONSTER) {
return;
}
MapleMonster monster = (MapleMonster) mmo;
List<LifeMovementFragment> res;
byte skillByte = slea.readByte();
byte skill = slea.readByte();
int skill_1 = slea.readByte() & 0xFF;
byte skill_2 = slea.readByte();
byte skill_3 = slea.readByte();
byte skill_4 = slea.readByte();
slea.read(8);
MobSkill toUse = null;
if (skillByte == 1 && monster.getNoSkills() > 0) {
int random = Randomizer.nextInt(monster.getNoSkills());
Pair<Integer, Integer> skillToUse = monster.getSkills().get(random);
toUse = MobSkillFactory.getMobSkill(skillToUse.getLeft(), skillToUse.getRight());
int percHpLeft = (monster.getHp() / monster.getMaxHp()) * 100;
if (toUse.getHP() < percHpLeft || !monster.canUseSkill(toUse)) {
toUse = null;
}
}
if ((skill_1 >= 100 && skill_1 <= 200) && monster.hasSkill(skill_1, skill_2)) {
MobSkill skillData = MobSkillFactory.getMobSkill(skill_1, skill_2);
if (skillData != null && monster.canUseSkill(skillData)) {
skillData.applyEffect(c.getPlayer(), monster, true);
}
}
slea.readByte();
slea.readInt(); // whatever
short start_x = slea.readShort(); // hmm.. startpos?
short start_y = slea.readShort(); // hmm...
Point startPos = new Point(start_x, start_y);
res = parseMovement(slea);
if (monster.getController() != c.getPlayer()) {
if (monster.isAttackedBy(c.getPlayer())) {// aggro and controller change
monster.switchController(c.getPlayer(), true);
} else {
return;
}
} else if (skill == -1 && monster.isControllerKnowsAboutAggro() && !monster.isMobile() && !monster.isFirstAttack()) {
monster.setControllerHasAggro(false);
monster.setControllerKnowsAboutAggro(false);
}
boolean aggro = monster.isControllerHasAggro();
if (toUse != null) {
c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, monster.getMp(), aggro, toUse.getSkillId(), toUse.getSkillLevel()));
} else {
c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, monster.getMp(), aggro));
}
if (aggro) {
monster.setControllerKnowsAboutAggro(true);
}
if (res != null) {
c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.moveMonster(skillByte, skill, skill_1, skill_2, skill_3, skill_4, objectid, startPos, res), monster.getPosition());
updatePosition(res, monster, -1);
c.getPlayer().getMap().moveMonster(monster, monster.getPosition());
}
}
}