source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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166
src/net/server/channel/handlers/DistributeAPHandler.java
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166
src/net/server/channel/handlers/DistributeAPHandler.java
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.MapleJob;
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import client.MapleStat;
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import client.Skill;
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import client.SkillFactory;
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import constants.skills.BlazeWizard;
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import constants.skills.Brawler;
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import constants.skills.DawnWarrior;
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import constants.skills.Magician;
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import constants.skills.Warrior;
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import net.AbstractMaplePacketHandler;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class DistributeAPHandler extends AbstractMaplePacketHandler {
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private static final int max = 32767;
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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slea.readInt();
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int num = slea.readInt();
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if (c.getPlayer().getRemainingAp() > 0) {
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if (addStat(c, num)) {
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c.getPlayer().setRemainingAp(c.getPlayer().getRemainingAp() - 1);
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c.getPlayer().updateSingleStat(MapleStat.AVAILABLEAP, c.getPlayer().getRemainingAp());
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}
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}
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c.announce(MaplePacketCreator.enableActions());
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}
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static boolean addStat(MapleClient c, int apTo) {
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switch (apTo) {
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case 64: // Str
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if (c.getPlayer().getStr() >= max) {
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return false;
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}
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c.getPlayer().addStat(1, 1);
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break;
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case 128: // Dex
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if (c.getPlayer().getDex() >= max) {
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return false;
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}
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c.getPlayer().addStat(2, 1);
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break;
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case 256: // Int
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if (c.getPlayer().getInt() >= max) {
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return false;
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}
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c.getPlayer().addStat(3, 1);
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break;
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case 512: // Luk
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if (c.getPlayer().getLuk() >= max) {
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return false;
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}
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c.getPlayer().addStat(4, 1);
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break;
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case 2048: // HP
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addHP(c.getPlayer(), addHP(c));
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break;
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case 8192: // MP
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addMP(c.getPlayer(), addMP(c));
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break;
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default:
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c.announce(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true, c.getPlayer()));
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return false;
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}
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return true;
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}
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static int addHP(MapleClient c) {
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MapleCharacter player = c.getPlayer();
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MapleJob job = player.getJob();
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int MaxHP = player.getMaxHp();
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if (player.getHpMpApUsed() > 9999 || MaxHP >= 30000) {
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return MaxHP;
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}
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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MaxHP += increaseHP.getEffect(sLvl).getY();
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MaxHP += 20;
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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MaxHP += 6;
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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MaxHP += 16;
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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Skill increaseHP = SkillFactory.getSkill(Brawler.IMPROVE_MAX_HP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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MaxHP += increaseHP.getEffect(sLvl).getY();
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MaxHP += 18;
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} else {
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MaxHP += 8;
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}
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return MaxHP;
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}
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static int addMP(MapleClient c) {
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MapleCharacter player = c.getPlayer();
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int MaxMP = player.getMaxMp();
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MapleJob job = player.getJob();
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if (player.getHpMpApUsed() > 9999 || player.getMaxMp() >= 30000) {
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return MaxMP;
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}
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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MaxMP += 2;
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
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int sLvl = player.getSkillLevel(increaseMP);
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if(sLvl > 0)
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MaxMP += increaseMP.getEffect(sLvl).getY();
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MaxMP += 18;
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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MaxMP += 10;
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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MaxMP += 14;
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} else {
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MaxMP += 6;
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}
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return MaxMP;
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}
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static void addHP(MapleCharacter player, int MaxHP) {
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MaxHP = Math.min(30000, MaxHP);
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player.setHpMpApUsed(player.getHpMpApUsed() + 1);
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player.setMaxHp(MaxHP);
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player.updateSingleStat(MapleStat.MAXHP, MaxHP);
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}
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static void addMP(MapleCharacter player, int MaxMP) {
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MaxMP = Math.min(30000, MaxMP);
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player.setHpMpApUsed(player.getHpMpApUsed() + 1);
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player.setMaxMp(MaxMP);
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player.updateSingleStat(MapleStat.MAXMP, MaxMP);
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}
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}
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