source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleBuffStat;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.SkillFactory;
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import net.AbstractMaplePacketHandler;
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import server.maps.MapleSummon;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class DamageSummonHandler extends AbstractMaplePacketHandler {
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int skillid = slea.readInt(); //Bugged? might not be skillid.
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int unkByte = slea.readByte();
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int damage = slea.readInt();
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int monsterIdFrom = slea.readInt();
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if (SkillFactory.getSkill(skillid) != null) {
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MapleCharacter player = c.getPlayer();
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MapleSummon summon = player.getSummons().get(skillid);
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if (summon != null) {
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summon.addHP(-damage);
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if (summon.getHP() <= 0) {
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player.cancelEffectFromBuffStat(MapleBuffStat.PUPPET);
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}
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}
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player.getMap().broadcastMessage(player, MaplePacketCreator.damageSummon(player.getId(), skillid, damage, unkByte, monsterIdFrom), summon.getPosition());
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}
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}
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}
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