source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleClient;
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import net.AbstractMaplePacketHandler;
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import server.life.MapleMonster;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class AutoAggroHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int oid = slea.readInt();
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MapleMonster monster = c.getPlayer().getMap().getMonsterByOid(oid);
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if(c.getPlayer().isHidden())
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return; // Don't auto aggro GM's in hide...
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if (monster != null && monster.getController() != null) {
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if (!monster.isControllerHasAggro()) {
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if (c.getPlayer().getMap().getCharacterById(monster.getController().getId()) == null) {
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monster.switchController(c.getPlayer(), true);
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} else {
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monster.switchController(monster.getController(), true);
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}
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} else if (c.getPlayer().getMap().getCharacterById(monster.getController().getId()) == null) {
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monster.switchController(c.getPlayer(), true);
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}
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} else if (monster != null && monster.getController() == null) {
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monster.switchController(c.getPlayer(), true);
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}
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}
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}
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