source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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81
src/constants/ServerConstants.java
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81
src/constants/ServerConstants.java
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package constants;
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import java.io.FileInputStream;
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import java.util.Properties;
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public class ServerConstants {
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public static short VERSION = 83;
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public static String[] WORLD_NAMES = {"Scania", "Bera", "Broa", "Windia", "Khaini", "Bellocan", "Mardia", "Kradia", "Yellonde", "Demethos", "Galicia", "El Nido", "Zenith", "Arcenia", "Kastia", "Judis", "Plana", "Kalluna", "Stius", "Croa", "Medere"};
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// Login Configuration
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public static final int CHANNEL_LOAD = 100;//Players per channel
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public static final long RANKING_INTERVAL = 60 * 60 * 1000;//60 minutes, 3600000
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public static final boolean ENABLE_PIC = false;
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//Event Configuration
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public static final boolean PERFECT_PITCH = false; //for lvl 30 or above, each lvlup player gains 1 perfect pitch.
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// IP Configuration
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public static String HOST;
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//Database Configuration
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public static String DB_URL = "";
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public static String DB_USER = "";
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public static String DB_PASS = "";
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//Other Configuration
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public static boolean JAVA_8;
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public static boolean SHUTDOWNHOOK;
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//Gameplay Configurations
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public static final boolean USE_DEBUG = false;
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public static final boolean USE_MTS = false;
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public static final boolean USE_FAMILY_SYSTEM = false;
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public static final boolean USE_DUEY = true;
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public static final boolean USE_ITEM_SORT = true;
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public static final boolean USE_PARTY_SEARCH = false;
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public static final boolean USE_AUTOBAN = false; //commands the server to detect infractors automatically.
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public static final boolean USE_ANOTHER_AUTOASSIGN = true; //based on distributing AP accordingly with higher secondary stat on equipments.
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public static final int MAX_AP = 999;
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public static final long BLOCK_DUEY_RACE_COND = (long)(0.5 * 1000);
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public static final long PET_LOOT_UPON_ATTACK = (long)(0.8 * 1000); //time the pet must wait before trying to pick items up.
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//Some Gameplay Enhancing Configurations
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public static final boolean USE_PERFECT_SCROLLING = true; //scrolls doesn't use slots upon failure.
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public static final boolean USE_ENHANCED_CHSCROLL = true; //equips even more powerful with chaos upgrade
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public static final boolean USE_ENHANCED_CRAFTING = true; //applys chaos scroll on every equip crafted.
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public static final boolean USE_ULTRA_NIMBLE_FEET = true; //still needs some client editing to work =/
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public static final boolean USE_ULTRA_RECOVERY = true; //huehue another client edit
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//public static final boolean USE_ULTRA_THREE_SNAILS = true;
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public static final boolean USE_ADD_SLOTS_BY_LEVEL = true; //slots are added each 20 levels.
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public static final boolean USE_ADD_RATES_BY_LEVEL = true; //rates are added each 20 levels.
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public static final int FAME_GAIN_BY_QUEST = 4; //fame gain each N quest completes, set 0 to disable.
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public static final int SCROLL_CHANCE_RATE = 10; //number of tries for success on a scroll, set 0 for default.
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//Rates
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public static final int EXP_RATE = 10;
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public static final int MESO_RATE = 10;
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public static final int DROP_RATE = 10;
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public static final int BOSS_DROP_RATE = 20;
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public static final int PARTY_EXPERIENCE_MOD = 1; // change for event stuff
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public static final double PQ_BONUS_EXP_MOD = 0.5;
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public static final long EVENT_END_TIMESTAMP = 1428897600000L;
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static {
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Properties p = new Properties();
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try {
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p.load(new FileInputStream("configuration.ini"));
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//SERVER
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ServerConstants.HOST = p.getProperty("HOST");
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//SQL DATABASE
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ServerConstants.DB_URL = p.getProperty("URL");
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ServerConstants.DB_USER = p.getProperty("DB_USER");
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ServerConstants.DB_PASS = p.getProperty("DB_PASS");
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//OTHER
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ServerConstants.JAVA_8 = p.getProperty("JAVA8").equalsIgnoreCase("TRUE");
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ServerConstants.SHUTDOWNHOOK = p.getProperty("SHUTDOWNHOOK").equalsIgnoreCase("true");
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} catch (Exception e) {
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System.out.println("Failed to load configuration.ini.");
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System.exit(0);
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}
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}
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}
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