Source for my MapleSolaxiaV2 (v83 MapleStory).
This commit is contained in:
ronancpl
2015-11-02 23:17:21 -02:00
parent 324982e94f
commit 972517e7b2
1675 changed files with 261831 additions and 0 deletions

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client.status;
public enum MonsterStatus {
WATK(0x1),
WDEF(0x2),
NEUTRALISE(0x2, true),
PHANTOM_IMPRINT(0x4, true), // needs testing
MATK(0x4),
MDEF(0x8),
ACC(0x10),
AVOID(0x20),
SPEED(0x40),
STUN(0x80),
FREEZE(0x100),
POISON(0x200),
SEAL(0x400),
SHOWDOWN(0x800),
WEAPON_ATTACK_UP(0x1000),
WEAPON_DEFENSE_UP(0x2000),
MAGIC_ATTACK_UP(0x4000),
MAGIC_DEFENSE_UP(0x8000),
DOOM(0x10000),
SHADOW_WEB(0x20000),
WEAPON_IMMUNITY(0x40000),
MAGIC_IMMUNITY(0x80000),
HARD_SKIN(0x200000), // just added
NINJA_AMBUSH(0x400000),
ELEMENTAL_ATTRIBUTE(0x800000), // just added
VENOMOUS_WEAPON(0x1000000),
BLIND(0x2000000), // just added
SEAL_SKILL(0x4000000),
INERTMOB(0x10000000),
WEAPON_REFLECT(0x20000000, true),
MAGIC_REFLECT(0x40000000, true);
private final int i;
private final boolean first;
private MonsterStatus(int i) {
this.i = i;
this.first = false;
}
private MonsterStatus(int i, boolean first) {
this.i = i;
this.first = first;
}
public boolean isFirst() {
return first;
}
public int getValue() {
return i;
}
}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client.status;
import client.Skill;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import server.life.MobSkill;
import tools.ArrayMap;
public class MonsterStatusEffect {
private Map<MonsterStatus, Integer> stati;
private Skill skill;
private MobSkill mobskill;
private boolean monsterSkill;
private ScheduledFuture<?> cancelTask;
private ScheduledFuture<?> damageSchedule;
public MonsterStatusEffect(Map<MonsterStatus, Integer> stati, Skill skillId, MobSkill mobskill, boolean monsterSkill) {
this.stati = new ArrayMap<>(stati);
this.skill = skillId;
this.monsterSkill = monsterSkill;
this.mobskill = mobskill;
}
public Map<MonsterStatus, Integer> getStati() {
return stati;
}
public Integer setValue(MonsterStatus status, Integer newVal) {
return stati.put(status, newVal);
}
public Skill getSkill() {
return skill;
}
public boolean isMonsterSkill() {
return monsterSkill;
}
public final void cancelTask() {
if (cancelTask != null) {
cancelTask.cancel(false);
}
cancelTask = null;
}
public ScheduledFuture<?> getCancelTask() {
return cancelTask;
}
public void setCancelTask(ScheduledFuture<?> cancelTask) {
this.cancelTask = cancelTask;
}
public void removeActiveStatus(MonsterStatus stat) {
stati.remove(stat);
}
public void setDamageSchedule(ScheduledFuture<?> damageSchedule) {
this.damageSchedule = damageSchedule;
}
public void cancelDamageSchedule() {
if (damageSchedule != null) {
damageSchedule.cancel(false);
}
}
public MobSkill getMobSkill() {
return mobskill;
}
}