Source for my MapleSolaxiaV2 (v83 MapleStory).
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ronancpl
2015-11-02 23:17:21 -02:00
parent 324982e94f
commit 972517e7b2
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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client;
public enum MapleBuffStat {
//SLOW(0x1),
MORPH(0x2),
RECOVERY(0x4),
MAPLE_WARRIOR(0x8),
STANCE(0x10),
SHARP_EYES(0x20),
MANA_REFLECTION(0x40),
//ALWAYS_RIGHT(0X80),
//------ bgn EDITED SLOT (was unused before) --------
MAP_PROTECTION(0x100000000000000L),
//------ end EDITED SLOT ----------------------------
SHADOW_CLAW(0x100),
INFINITY(0x200),
HOLY_SHIELD(0x400),
HAMSTRING(0x800),
BLIND(0x1000),
CONCENTRATE(0x2000),
//4000
ECHO_OF_HERO(0x8000),
//10000
GHOST_MORPH(0x20000),
AURA(0x40000),
CONFUSE(0x80000),
//100000
//200000
//400000
//800000
//1000000
//2000000
//4000000
BERSERK_FURY(0x8000000),
DIVINE_BODY(0x10000000),
SPARK(0x20000000L),
//40000000
FINALATTACK(0x80000000L),
BATTLESHIP(0xA00000040L), // weird one
WATK(0x100000000L),
WDEF(0x200000000L),
MATK(0x400000000L),
MDEF(0x800000000L),
ACC(0x1000000000L),
AVOID(0x2000000000L),
HANDS(0x4000000000L),
SHOWDASH(0x4000000000L),
SPEED(0x8000000000L),
JUMP(0x10000000000L),
MAGIC_GUARD(0x20000000000L),
DARKSIGHT(0x40000000000L),
BOOSTER(0x80000000000L),
POWERGUARD(0x100000000000L),
HYPERBODYHP(0x200000000000L),
HYPERBODYMP(0x400000000000L),
INVINCIBLE(0x800000000000L),
SOULARROW(0x1000000000000L),
STUN(0x2000000000000L),
POISON(0x4000000000000L),
SEAL(0x8000000000000L),
DARKNESS(0x10000000000000L),
COMBO(0x20000000000000L),
SUMMON(0x20000000000000L),
WK_CHARGE(0x40000000000000L),
DRAGONBLOOD(0x80000000000000L),
HOLY_SYMBOL(0x100000000000000L),
MESOUP(0x200000000000000L),
SHADOWPARTNER(0x400000000000000L),
PICKPOCKET(0x800000000000000L),
PUPPET(0x800000000000000L),
MESOGUARD(0x1000000000000000L),
//0x2000000000000000L
WEAKEN(0x4000000000000000L),
//THAT GAP
//all incorrect buffstats
SLOW(0x200000000L, true),
ELEMENTAL_RESET(0x200000000L, true),
MAGIC_SHIELD(0x400000000L, true),
MAGIC_RESISTANCE(0x800000000L, true),
// needs Soul Stone
//end incorrect buffstats
ARAN_COMBO(0x1000000000L, true),
COMBO_DRAIN(0x2000000000L, true),
COMBO_BARRIER(0x4000000000L, true),
BODY_PRESSURE(0x8000000000L, true),
SMART_KNOCKBACK(0x10000000000L, true),
PYRAMID_PQ(0x20000000000L, true),
ENERGY_CHARGE(0x4000000000000L, true),
DASH2(0x8000000000000L, true), // correct (speed)
DASH(0x10000000000000L, true), // correct (jump)
MONSTER_RIDING(0x20000000000000L, true),
SPEED_INFUSION(0x40000000000000L, true),
HOMING_BEACON(0x80000000000000L, true);
private final long i;
private final boolean isFirst;
private MapleBuffStat(long i, boolean isFirst) {
this.i = i;
this.isFirst = isFirst;
}
private MapleBuffStat(long i) {
this.i = i;
this.isFirst = false;
}
public long getValue() {
return i;
}
public boolean isFirst() {
return isFirst;
}
}