source
Source for my MapleSolaxiaV2 (v83 MapleStory).
This commit is contained in:
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src/client/MapleBuffStat.java
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140
src/client/MapleBuffStat.java
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package client;
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public enum MapleBuffStat {
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//SLOW(0x1),
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MORPH(0x2),
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RECOVERY(0x4),
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MAPLE_WARRIOR(0x8),
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STANCE(0x10),
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SHARP_EYES(0x20),
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MANA_REFLECTION(0x40),
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//ALWAYS_RIGHT(0X80),
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//------ bgn EDITED SLOT (was unused before) --------
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MAP_PROTECTION(0x100000000000000L),
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//------ end EDITED SLOT ----------------------------
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SHADOW_CLAW(0x100),
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INFINITY(0x200),
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HOLY_SHIELD(0x400),
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HAMSTRING(0x800),
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BLIND(0x1000),
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CONCENTRATE(0x2000),
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//4000
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ECHO_OF_HERO(0x8000),
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//10000
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GHOST_MORPH(0x20000),
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AURA(0x40000),
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CONFUSE(0x80000),
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//100000
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//200000
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//400000
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//800000
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//1000000
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//2000000
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//4000000
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BERSERK_FURY(0x8000000),
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DIVINE_BODY(0x10000000),
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SPARK(0x20000000L),
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//40000000
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FINALATTACK(0x80000000L),
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BATTLESHIP(0xA00000040L), // weird one
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WATK(0x100000000L),
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WDEF(0x200000000L),
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MATK(0x400000000L),
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MDEF(0x800000000L),
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ACC(0x1000000000L),
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AVOID(0x2000000000L),
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HANDS(0x4000000000L),
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SHOWDASH(0x4000000000L),
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SPEED(0x8000000000L),
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JUMP(0x10000000000L),
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MAGIC_GUARD(0x20000000000L),
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DARKSIGHT(0x40000000000L),
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BOOSTER(0x80000000000L),
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POWERGUARD(0x100000000000L),
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HYPERBODYHP(0x200000000000L),
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HYPERBODYMP(0x400000000000L),
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INVINCIBLE(0x800000000000L),
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SOULARROW(0x1000000000000L),
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STUN(0x2000000000000L),
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POISON(0x4000000000000L),
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SEAL(0x8000000000000L),
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DARKNESS(0x10000000000000L),
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COMBO(0x20000000000000L),
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SUMMON(0x20000000000000L),
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WK_CHARGE(0x40000000000000L),
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DRAGONBLOOD(0x80000000000000L),
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HOLY_SYMBOL(0x100000000000000L),
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MESOUP(0x200000000000000L),
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SHADOWPARTNER(0x400000000000000L),
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PICKPOCKET(0x800000000000000L),
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PUPPET(0x800000000000000L),
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MESOGUARD(0x1000000000000000L),
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//0x2000000000000000L
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WEAKEN(0x4000000000000000L),
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//THAT GAP
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//all incorrect buffstats
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SLOW(0x200000000L, true),
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ELEMENTAL_RESET(0x200000000L, true),
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MAGIC_SHIELD(0x400000000L, true),
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MAGIC_RESISTANCE(0x800000000L, true),
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// needs Soul Stone
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//end incorrect buffstats
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ARAN_COMBO(0x1000000000L, true),
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COMBO_DRAIN(0x2000000000L, true),
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COMBO_BARRIER(0x4000000000L, true),
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BODY_PRESSURE(0x8000000000L, true),
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SMART_KNOCKBACK(0x10000000000L, true),
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PYRAMID_PQ(0x20000000000L, true),
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ENERGY_CHARGE(0x4000000000000L, true),
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DASH2(0x8000000000000L, true), // correct (speed)
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DASH(0x10000000000000L, true), // correct (jump)
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MONSTER_RIDING(0x20000000000000L, true),
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SPEED_INFUSION(0x40000000000000L, true),
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HOMING_BEACON(0x80000000000000L, true);
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private final long i;
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private final boolean isFirst;
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private MapleBuffStat(long i, boolean isFirst) {
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this.i = i;
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this.isFirst = isFirst;
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}
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private MapleBuffStat(long i) {
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this.i = i;
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this.isFirst = false;
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}
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public long getValue() {
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return i;
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}
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public boolean isFirst() {
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return isFirst;
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}
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}
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