source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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scripts/quest/8185.js
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106
scripts/quest/8185.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Author: Blue
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Name: Garnox
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Map(s): New Leaf City : Town Center
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Description: Quest - Pet Evolution2
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*/
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importPackage (Packages.net.server.channel.handlers);
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(qm.getMeso() < 10000) {
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qm.sendOk("Hey! I need #b10,000 mesos#k to do your pet's evolution!");
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qm.dispose();
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return;
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}
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qm.sendNextPrev("#e#bHey, you did it!#n#k \r\n#rWow!#k Now I could complete my studies on your pet!");
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} else if (status == 1) {
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if (mode == 0) {
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qm.sendOk("I see... Come back when you wish to do it. I'm really excited to do this.");
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qm.dispose();
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} else {
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qm.sendNextPrev("Just saying, your new dragon's color is gonna be #e#rrandom#k#n! It's either gonna be #ggreen, #bblue, #rred, #dor very rarely#k, black. \r\n\r\n#fUI/UIWindow.img/QuestIcon/5/0# \r\n\r If you happen to not like your pet's new color, or if you ever wish to change your pet color again, #eyou can change it!#n Simply just #dbuy another Rock of Evolution, 10,000 mesos, #kand #dequip your new pet#k before talking to me again, but of course, I cannot return your pet as a baby dragon, only to another adult dragon.");
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}
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} else if (status == 2) {
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qm.sendYesNo("Now let me try to evolve your pet. You ready? Wanna see your cute baby dragon turn into either a matured dark black, blue, calm green, or fiery red adult dragon? It'll still have the same closeness, level, name, fullness, hunger, and equipment in case you're worried. \r\n\r #b#eDo you wish to continue or do you have some last-minute things to do first?#k#n");
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} else if (status == 3) {
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qm.sendNextPrev("Alright, here we go...! #rHYAHH!#k");
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} else if (status == 4) {
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var rand = 1 + Math.floor(Math.random() * 10);
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var after = 0;
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var i = 0;
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for(i = 0; i < 3; i++) {
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if(qm.getPlayer().getPet(i) != null && qm.getPlayer().getPet(i).getItemId() == 5000029) {
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var pet = qm.getPlayer().getPet(i);
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break;
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}
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}
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if(i == 3) {
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qm.getPlayer().message("Pet could not be evolved.");
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qm.dispose();
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return;
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}
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if (rand >= 1 && rand <= 3) {
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after = 5000030;
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} else if (rand >= 4 && rand <= 6) {
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after = 5000031;
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} else if (rand >= 7 && rand <= 9) {
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after = 5000032;
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} else if (rand == 10) {
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after = 5000033;
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} else {
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qm.sendOk("Something wrong. Try again.");
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qm.dispose();
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return;
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}
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/* if (name.equals(MapleItemInformationProvider.getInstance().getName(id))) {
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name = MapleItemInformationProvider.getInstance().getName(after);
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} */
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//qm.unequipPet(qm.getC());
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qm.gainItem(5380000, -1);
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qm.gainMeso(-10000);
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qm.evolvePet(i, after);
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//SpawnPetHandler.evolve(qm.getPlayer().getClient(), 5000029, after);
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qm.sendOk("#bSWEET! IT WORKED!#k Your dragon has grown beautifully! #rYou may find your new pet under your 'CASH' inventory.\r #kIt used to be a #b #i5000029##t5000029##k, and now it's \r a #b#i" + after + "##t" + after + "##k!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v"+after+"# #t"+after+"#");
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qm.dispose();
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}
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}
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}
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