source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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scripts/quest/21001.js
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83
scripts/quest/21001.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Author : kevintjuh93
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*/
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 15 && mode == 0) {
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qm.sendNext("*Sob* Aran has declined my request!");
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qm.dispose();
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return;
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}else{
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendAcceptDecline("*Sniff sniff* I was so scared... Please take me to Athena Pierce.");
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} else if (status == 1) {
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qm.gainItem(4001271, 1);
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qm.forceStartQuest();
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qm.warp(914000300);
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if (type == 1 && mode == 0) {
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qm.sendNext("What about the child? Please give me the child!");
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}
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qm.dispose();
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return;
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}
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if (status == 0)
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qm.sendYesNo("You made it back safely! What about the child?! Did you bring the child with you?!");
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else if (status == 1) {
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qm.gainItem(4001271, -1);
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qm.removeEquipFromSlot(-11);
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qm.forceCompleteQuest();
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qm.sendNext("Oh, what a relief. I'm so glad...", 9);
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} else if (status == 2)
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qm.sendNextPrev("Hurry and board the ship! We don't have much time!", 3);
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else if (status == 3)
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qm.sendNextPrev("We don't have any time to waste. The Black Mage's forces are getting closer and closer! We're doomed if we don't leave right right this moment!", 9);
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else if (status == 4)
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qm.sendNextPrev("Leave, now!", 3);
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else if (status == 5)
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qm.sendNextPrev("Aran, please! I know you want to stay and fight the Black Mage, but it's too late! Leave it to the others and come to Victoria Island with us!", 9);
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else if (status == 6)
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qm.sendNextPrev("No, I can't!", 3);
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else if (status == 7) {
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qm.sendNextPrev("Athena Pierce, why don't you leave for Victoria Island first? I promise I'll come for you later. I'll be alright. I must fight the Black Mage with the other heroes!", 3);
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} else if (status == 8) {
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qm.forceCompleteQuest();
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qm.warp(914090010); // Initialize Aran Tutorial Scenes
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qm.dispose();
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}
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}
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