source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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45
scripts/portal/dojang_up.js
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45
scripts/portal/dojang_up.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @author: Moogra
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* @function: Warp character up and award player with dojo points
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* @maps: All Dojo fighting maps
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*/
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function enter(pi) {
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try {
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if (pi.getPlayer().getMap().getMonsterById(9300216) != null) {
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pi.goDojoUp();
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pi.getPlayer().getMap().setReactorState();
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var stage = (pi.getPlayer().getMapId() / 100) % 100;
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if ((stage - (stage / 6) | 0) == pi.getPlayer().getVanquisherStage() && !pi.getPlayer().getDojoParty()) // we can also try 5 * stage / 6 | 0 + 1
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pi.getPlayer().setVanquisherKills(pi.getPlayer().getVanquisherKills() + 1);
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} else {
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pi.getPlayer().message("There are still some monsters remaining.");
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}
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pi.enableActions();
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return true;
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} catch(err) {
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pi.getPlayer().dropMessage(err);
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}
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}
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