source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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scripts/portal/davy_next0.js
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50
scripts/portal/davy_next0.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********
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@Author Jvlaple
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***********/
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function enter(pi) {
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var nextMap = 925100100;
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var eim = pi.getPlayer().getEventInstance();
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var party = eim.getPlayers();
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var target = eim.getMapInstance(nextMap);
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var targetPortal = target.getPortal("sp");
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var mobCount = pi.countMonster();
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var playerS = pi.isLeader();
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// only let people through if the eim is ready
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if (playerS == false) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Only the party leader may enter this portal.");
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return false;
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}else if (mobCount < 1) {
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eim.setProperty("entryTimeStamp", 1000 * 60 * 6);
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for(var g=0; g<party.size(); g++) {
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party.get(g).changeMap(target, targetPortal);
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party.get(g).getClient().sendClock(party.get(g).getClient(), 300);
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}
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return true;
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}else {
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pi.getPlayer().dropMessage(6, "Please kill all monsters before proceeding.");
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return false;
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}
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}
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