source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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scripts/npc/world0/9201043.js
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73
scripts/npc/world0/9201043.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*Amos the Strong - Entrance
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**9201043
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**@author Jvlaple
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*/
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var status = 0;
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var MySelection = -1;
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function start() {
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cm.sendSimple("My name is Amos the Strong. What would you like to do?\r\n#b#L0#Enter the Amorian Challenge!!#l\r\n#L1#Trade 10 Keys for a Ticket!#l\r\n#k");
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}
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function action(mode, type, selection) {
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if (mode == -1)
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cm.dispose();
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else {
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if (status >= 0 && mode == 0) {
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cm.sendOk("Ok come back when your'e ready.");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 1 && selection == 0) {
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if (cm.haveItem(4031592, 1) && cm.isMarried()==1) {
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cm.sendYesNo("So you would like to enter the #bEntrance#k?");
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MySelection = selection;
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} else {
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cm.sendOk("You must have an Entrance Ticket to enter, and you have to be married.");
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cm.dispose();
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}
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} else if (status == 1 && selection == 1) {
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if (cm.haveItem(4031593, 10)) {
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cm.sendYesNo("So you would like a Ticket?");
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MySelection = selection;
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} else {
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cm.sendOk("Please get me 10 Keys first!");
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cm.dispose();
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}
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} else if (status == 2 && MySelection == 0) {
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cm.warp(670010100, 0);
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cm.gainItem(4031592, -1)
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cm.dispose();
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} else if (status == 2 && MySelection == 1) {
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cm.gainItem(4031593, -10);
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cm.gainItem(4031592, 1);
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cm.dispose();
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}
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}
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}
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