source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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scripts/npc/world0/2023000.js
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57
scripts/npc/world0/2023000.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var toMap = new Array(211040200, 220050300, 220000000,240030000);
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var inMap = new Array(211000000, 220000000, 221000000, 240000000);
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var cost = new Array(10000, 25000, 25000,55000);
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var location;
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var status = 0;
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function start() {
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for (var i = 0; i < toMap.length; i ++) {
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if (inMap[i] == cm.getPlayer().getMap().getId()) {
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location = i;
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break;
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}
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}
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cm.sendNext("Hello there! This taxi will take you to dangerous places in Ossyria faster than an arrow! We go from #m" + inMap[location] + "# to #b#m"+toMap[location]+"##k on this Ossyria Continent! It'll cost you #b"+ cost[location] +" meso#k. I know it's a bit expensive, but it's well worth passing all the dangerous areas!");
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}
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function action(mode, type, selection) {
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if (mode == -1)
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cm.dispose();
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else if (mode == 0)
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cm.sendNext("Hmm, please think this over. It's not cheapr, but you will NOT be disappointed with our premier service!");
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else
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status++;
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if (status == 1)
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cm.sendYesNo("Would you like to pay meso#k to travel to the #b#m"+toMap[location]+"##k?");
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else if (status == 2) {
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if (cm.getMeso() < cost[location]) {
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cm.sendNext("You don't seem to have enough mesos. I am terribly sorry, but I cannot help you unless you pay up. Bring in the mesos by hunting more and come back when you have enough.");
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} else {
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cm.warp(toMap[location]);
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cm.gainMeso(-cost[location]);
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}
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cm.dispose();
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}
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}
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