source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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scripts/npc/world0/1032003.js
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81
scripts/npc/world0/1032003.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Shane - Ellinia (101000000)
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-- By ---------------------------------------------------------------------------------------------
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Unknown
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-- Version Info -----------------------------------------------------------------------------------
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1.1 - Statement fix [Information]
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1.0 - First Version by Unknown
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---------------------------------------------------------------------------------------------------
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**/
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var status = 0;
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var check = 0;
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function start() {
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if (cm.getLevel() < 25) {
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cm.sendOk("You must be a higher level to enter the Forest of Patience.");
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cm.dispose();
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check = 1;
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}
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else
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cm.sendYesNo("Hi, i'm Shane. I can let you into the Forest of Patience for a small fee. Would you like to enter for #b5000#k mesos?");
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0) {
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cm.sendOk("Alright, see you next time.");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 1) {
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if (check != 1) {
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if (cm.getPlayer().getMeso() < 5000) {
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cm.sendOk("Sorry but it doesn't like you have enough mesos!")
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cm.dispose();
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}
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else {
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if (cm.isQuestStarted(2050))
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cm.warp(101000100, 0);
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else if (cm.isQuestStarted(2051))
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cm.warp(101000102, 0);
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else if (cm.getLevel() >= 25 && cm.getLevel() < 50)
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cm.warp(101000100, 0);
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else if (cm.getLevel() >= 50)
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cm.warp(101000102, 0);
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cm.gainMeso(-5000);
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cm.dispose();
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}
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}
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}
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}
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}
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