source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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scripts/npc/world0/1002100.js
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73
scripts/npc/world0/1002100.js
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Jane the Alchemist
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var status = -1;
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var amount = -1;
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var items = [[2000002,310],[2022003,1060],[2022000,1600],[2001000,3120]];
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var item;
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function start() {
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if (cm.isQuestCompleted(2013))
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cm.sendNext("It's you ... thanks to you I was able to get a lot done. Nowadays I've been making a bunch of items. If you need anything let me know.");
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else {
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if (cm.isQuestCompleted(2010))
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cm.sendNext("You don't seem strong enough to be able to purchase my potion ...");
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else
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cm.sendOk("My dream is to travel everywhere, much like you. My father, however, does not allow me to do it, because he thinks it's very dangerous. He may say yes, though, if I show him some sort of a proof that I'm not the weak girl that he thinks I am ...");
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cm.dispose();
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}
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}
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function action(mode, type, selection) {
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status++;
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if (mode != 1){
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if(mode == 0 && type == 1)
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cm.sendNext("I still have quite a few of the materials you got me before. The items are all there so take your time choosing.");
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cm.dispose();
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return;
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}
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if (status == 0){
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var selStr = "Which item would you like to buy?#b";
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for (var i = 0; i < items.length; i++)
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selStr += "\r\n#L" + i + "##i" + items[i][0] + "# (Price : " + items[i][1] + " mesos)#l";
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cm.sendSimple(selStr);
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} else if (status == 1) {
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item = items[selection];
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var recHpMp = ["300 HP.","1000 HP.","800 MP","1000 HP and MP."];
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cm.sendGetNumber("You want #b#t" + item[0] + "##k? #t" + item[0] + "# allows you to recover " + recHpMp[selection] + " How many would you like to buy?", 1, 1, 100);
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} else if (status == 2) {
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cm.sendYesNo("Will you purchase #r" + selection + "#k #b#t" + item[0] + "#(s)#k? #t" + item[0] + "# costs " + item[1] + " mesos for one, so the total comes out to be #r" + (item[1] * selection) + "#k mesos.");
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amount = selection;
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} else if (status == 3) {
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if (cm.getMeso() < item[1] * amount)
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cm.sendNext("Are you lacking mesos by any chance? Please check and see if you have an empty slot available at your etc. inventory, and if you have at least #r" + (item[1] * selectedItem) + "#k mesos with you.");
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else {
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if (cm.canHold(item[0])) {
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cm.gainMeso(-item[1] * amount);
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cm.gainItem(item[0], amount);
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cm.sendNext("Thank you for coming. Stuff here can always be made so if you need something, please come again.");
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} else
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cm.sendNext("Please check and see if you have an empty slot available at your etc. inventory.");
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}
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cm.dispose();
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}
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}
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