source
Source for my MapleSolaxiaV2 (v83 MapleStory).
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211
scripts/event/GuildQuest.js
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211
scripts/event/GuildQuest.js
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/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Author Lerk
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*
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* Guild Quest
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*/
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var exitMap;
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var waitingListCurrent = 0;
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importPackage(Packages.world);
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importPackage(Packages.client);
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importPackage(Packages.server.maps);
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importPackage(java.lang);
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function init() {
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em.setProperty("shuffleReactors","false");
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em.setProperty("canEnter", "true");
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em.setProperty("gpqOpen", "true");
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}
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function monsterValue(eim, mobId) { //should only trigger on ergoth
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if (mobId == 9300028) { //but, just to be safe...
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var rubian = new Packages.client.inventory.Item(4001024, 0, 1);
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var map = eim.getMapInstance(990000900);
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var reactor = map.getReactorByName("boss");
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map.spawnItemDrop(reactor, eim.getPlayers().get(0), rubian, reactor.getPosition(), true, false);
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}
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return -1;
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}
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function setup(eim) {
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exitMap = em.getChannelServer().getMapFactory().getMap(990001100); //returning path
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//shuffle reactors in two maps for stage 3
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eim.getMapInstance(990000501).shuffleReactors();
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eim.getMapInstance(990000502).shuffleReactors();
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//force no-respawn on certain map reactors
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eim.getMapInstance(990000611).getReactorByName("").setDelay(-1);
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eim.getMapInstance(990000620).getReactorByName("").setDelay(-1);
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eim.getMapInstance(990000631).getReactorByName("").setDelay(-1);
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eim.getMapInstance(990000641).getReactorByName("").setDelay(-1);
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//activate three minutes after start
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eim.setProperty("entryTimestamp", Packages.java.lang.System.currentTimeMillis());
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eim.setProperty("canEnter","true");
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eim.schedule("begin", 60000);
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eim.startEventTimer(60000);
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}
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function begin(eim) {
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eim.setProperty("canEnter","false");
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var party = eim.getPlayers();
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//if (party.size() < 6) { //not enough to start
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// end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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//} else {
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var iter = party.iterator();
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while (iter.hasNext()) {
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iter.next().dropMessage(6,"The quest has begun.");
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}
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eim.startEventTimer(1000 * 60 * 90);
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eim.schedule("timeOut", 1000 * 60 * 90);
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//}
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}
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function timeOut(eim) {
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end(eim, "Your allotted time to finish the quest has passed.");
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(990000000);
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player.changeMap(map, map.getPortal(0));
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}
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function playerRevive(eim, player) {
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var returnMap = 990000200;
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if (eim.getProperty("canEnter").equals("true")) {
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returnMap = 990000000;
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}
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player.setHp(50);
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player.setStance(0);
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player.changeMap(eim.getMapInstance(returnMap), eim.getMapInstance(returnMap).getPortal(0));
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return false;
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}
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function playerDead(eim, player) {
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}
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function playerDisconnected(eim, player) {
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var party = eim.getPlayers();
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if (player.getName().equals(eim.getProperty("leader"))) { //check for party leader
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//boot all players and end
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var iter = party.iterator();
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while (iter.hasNext()) {
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var pl = iter.next();
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pl.dropMessage(6,"The leader of the instance has disconnected, and the remaining players shall be warped out.");
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if (pl.equals(player)) {
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removePlayer(eim, pl);
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}
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else {
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eim.unregisterPlayer(pl);
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pl.changeMap(exitMap, exitMap.getPortal(0));
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}
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}
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eim.dispose();
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}
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else { //boot d/ced player and check if enough players left
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removePlayer(eim, player);
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if (party.size() < 6) { //five after player booted
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end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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}
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}
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}
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function leftParty(eim, player) { //ignore for GQ
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}
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function disbandParty(eim) { //ignore for GQ
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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var party = eim.getPlayers();
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if (party.size() < 6) { //five after player booted
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end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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}
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}
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function end(eim, msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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player.dropMessage(6,msg);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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eim.dispose();
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}
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//for offline players
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function clearPQ(eim) {
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var iter = eim.getPlayers().iterator();
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var bonusMap = eim.getMapInstance(990001000);
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eim.startEventTimer(40000);
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while (iter.hasNext()) {
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var player = iter.next();
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player.changeMap(bonusMap, bonusMap.getPortal(0));
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}
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eim.schedule("finish", 40000)
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}
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function finish(eim) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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eim.dispose();
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}
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function allMonstersDead(eim) {
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//do nothing; GQ has nothing to do with monster killing
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}
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function cancelSchedule() {
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}
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function dispose(eim) {
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em.schedule("openGPQ", 5000);
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}
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function openGPQ() {
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em.setProperty("gpqOpen", "true");
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}
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function timeOut() {
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}
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