source
Source for my MapleSolaxiaV2 (v83 MapleStory).
This commit is contained in:
144
scripts/event/4jrush.js
Normal file
144
scripts/event/4jrush.js
Normal file
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
This file is part of the OdinMS Maple Story Server
|
||||
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
||||
Matthias Butz <matze@odinms.de>
|
||||
Jan Christian Meyer <vimes@odinms.de>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
/*
|
||||
* @author AngelSL
|
||||
*
|
||||
* 4th Job Rush Quest.
|
||||
* Based on Kerning City PQ script by Stereo
|
||||
*/
|
||||
|
||||
var exitMap;
|
||||
var instanceId;
|
||||
var minPlayers = 3;
|
||||
|
||||
function init() {
|
||||
instanceId = 1;
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function setup() {
|
||||
exitMap = em.getChannelServer().getMapFactory().getMap(105090700); // <exit>
|
||||
var instanceName = "4jrush" + instanceId;
|
||||
var eim = em.newInstance(instanceName);
|
||||
var mf = eim.getMapFactory();
|
||||
instanceId++;
|
||||
var map = mf.getMap(910500100);
|
||||
map.addMapTimer(20*60);
|
||||
em.schedule("timeOut", 20 * 60000);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(910500100);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {
|
||||
}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
if (party.get(i).equals(player)) {
|
||||
removePlayer(eim, player);
|
||||
}
|
||||
else {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
// If only 2 players are left, uncompletable:
|
||||
var party = eim.getPlayers();
|
||||
if (true) {
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim,party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
//boot whole party and end
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
}
|
||||
|
||||
//for offline players
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
//KPQ does nothing special with winners
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {
|
||||
//do nothing; KPQ has nothing to do with monster killing
|
||||
}
|
||||
|
||||
function cancelSchedule() {
|
||||
}
|
||||
|
||||
function timeOut() {
|
||||
var iter = em.getInstances().iterator();
|
||||
while (iter.hasNext()) {
|
||||
var eim = iter.next();
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()) {
|
||||
playerExit(eim, pIter.next());
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user