Initial Netty implementation for networking
Split into 1 LoginServer and 1 ChannelServer per channel. There is still a lot of cleanup and refactoring to be done. Currently, the reliance on IoSession holding client state is the most pressing issue to be addressed.
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@@ -26,6 +26,7 @@ import config.YamlConfig;
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import constants.game.GameConstants;
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import net.MapleServerHandler;
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import net.mina.MapleCodecFactory;
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import net.netty.ChannelServer;
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import net.server.PlayerStorage;
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import net.server.Server;
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import net.server.audit.LockCollector;
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@@ -58,6 +59,7 @@ import tools.MaplePacketCreator;
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import tools.Pair;
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import java.io.File;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.util.*;
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import java.util.Map.Entry;
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@@ -69,6 +71,7 @@ public final class Channel {
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private int port = 7575;
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private PlayerStorage players = new PlayerStorage();
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private int world, channel;
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private ChannelServer channelServer;
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private IoAcceptor acceptor;
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private String ip, serverMessage;
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private MapleMapManager mapManager;
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@@ -122,14 +125,8 @@ public final class Channel {
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port = 7575 + this.channel - 1;
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port += (world * 100);
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ip = YamlConfig.config.server.HOST + ":" + port;
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IoBuffer.setUseDirectBuffer(false);
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IoBuffer.setAllocator(new SimpleBufferAllocator());
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acceptor = new NioSocketAcceptor();
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acceptor.setHandler(new MapleServerHandler(world, channel));
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acceptor.getSessionConfig().setIdleTime(IdleStatus.BOTH_IDLE, 30);
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acceptor.getFilterChain().addLast("codec", new ProtocolCodecFilter(new MapleCodecFactory()));
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acceptor.bind(new InetSocketAddress(port));
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((SocketSessionConfig) acceptor.getSessionConfig()).setTcpNoDelay(true);
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// acceptor = initAcceptor();
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channelServer = initServer(port, world, channel);
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expedType.addAll(Arrays.asList(MapleExpeditionType.values()));
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if (Server.getInstance().isOnline()) { // postpone event loading to improve boot time... thanks Riizade, daronhudson for noticing slow startup times
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@@ -156,6 +153,24 @@ public final class Channel {
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e.printStackTrace();
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}
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}
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private IoAcceptor initAcceptor() throws IOException {
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IoBuffer.setUseDirectBuffer(false);
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IoBuffer.setAllocator(new SimpleBufferAllocator());
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IoAcceptor acceptor = new NioSocketAcceptor();
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acceptor.setHandler(new MapleServerHandler(world, channel));
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acceptor.getSessionConfig().setIdleTime(IdleStatus.BOTH_IDLE, 30);
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acceptor.getFilterChain().addLast("codec", new ProtocolCodecFilter(new MapleCodecFactory()));
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acceptor.bind(new InetSocketAddress(port));
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((SocketSessionConfig) acceptor.getSessionConfig()).setTcpNoDelay(true);
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return acceptor;
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}
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private ChannelServer initServer(int port, int world, int channel) {
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this.channelServer = new ChannelServer(port, world, channel);
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channelServer.start();
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return channelServer;
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}
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public synchronized void reloadEventScriptManager(){
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if (finishedShutdown) {
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