EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low. Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch. Refactored MonitoredLockTypes names to something more easily identificable. Added a delay on mob effect applications, to be registered in after the cast animation time. Fixed Flame Thrower acting passively when a attacking skill is used by the player.
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@@ -973,8 +973,8 @@
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<string name="desc" value="You can sell this envelope for 10,000 meso in the store."/>
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</imgdir>
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<imgdir name="4000175">
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<string name="name" value="Minature Pianus"/>
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<string name="desc" value="A miniature version of Pianus"/>
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<string name="name" value="Miniature Pianus"/>
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<string name="desc" value="A miniature version of Pianus."/>
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</imgdir>
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<imgdir name="4000176">
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<string name="name" value="Poisonous Mushroom"/>
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