EXP system & Mob buffs/diseases optimization

Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
ronancpl
2018-06-30 22:48:02 -03:00
parent dac5c43635
commit 94425ba616
57 changed files with 926 additions and 608 deletions

View File

@@ -973,8 +973,8 @@
<string name="desc" value="You can sell this envelope for 10,000 meso in the store."/>
</imgdir>
<imgdir name="4000175">
<string name="name" value="Minature Pianus"/>
<string name="desc" value="A miniature version of Pianus"/>
<string name="name" value="Miniature Pianus"/>
<string name="desc" value="A miniature version of Pianus."/>
</imgdir>
<imgdir name="4000176">
<string name="name" value="Poisonous Mushroom"/>