EXP system & Mob buffs/diseases optimization

Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
ronancpl
2018-06-30 22:48:02 -03:00
parent dac5c43635
commit 94425ba616
57 changed files with 926 additions and 608 deletions

View File

@@ -10,7 +10,7 @@
<string name="bgm" value="Bgm01/MoonlightShadow"/>
<string name="mapMark" value="Ellinia"/>
<int name="hideMinimap" value="0"/>
<int name="fieldLimit" value="393340"/>
<int name="fieldLimit" value="393342"/>
<int name="VRTop" value="-900"/>
<int name="VRLeft" value="1230"/>
<int name="VRBottom" value="550"/>