EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low. Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch. Refactored MonitoredLockTypes names to something more easily identificable. Added a delay on mob effect applications, to be registered in after the cast animation time. Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
@@ -32,6 +32,7 @@ import client.status.MonsterStatus;
|
||||
import constants.GameConstants;
|
||||
import java.util.LinkedList;
|
||||
import java.util.Map;
|
||||
import server.TimerManager;
|
||||
import tools.Randomizer;
|
||||
import server.maps.MapleMapObject;
|
||||
import server.maps.MapleMapObjectType;
|
||||
@@ -103,6 +104,17 @@ public class MobSkill {
|
||||
this.limit = limit;
|
||||
}
|
||||
|
||||
public void applyDelayedEffect(final MapleCharacter player, final MapleMonster monster, final boolean skill, final List<MapleCharacter> banishPlayers, int animationTime) {
|
||||
TimerManager.getInstance().schedule(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if(monster.isAlive()) {
|
||||
applyEffect(player, monster, skill, banishPlayers);
|
||||
}
|
||||
}
|
||||
}, animationTime);
|
||||
}
|
||||
|
||||
public void applyEffect(MapleCharacter player, MapleMonster monster, boolean skill, List<MapleCharacter> banishPlayers) {
|
||||
MapleDisease disease = null;
|
||||
Map<MonsterStatus, Integer> stats = new ArrayMap<MonsterStatus, Integer>();
|
||||
@@ -282,15 +294,15 @@ public class MobSkill {
|
||||
System.out.println("Unhandled Mob skill: " + skillId);
|
||||
break;
|
||||
}
|
||||
if (stats.size() > 0) {
|
||||
if (lt != null && rb != null && skill) {
|
||||
for (MapleMapObject mons : getObjectsInRange(monster, MapleMapObjectType.MONSTER)) {
|
||||
((MapleMonster) mons).applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
|
||||
}
|
||||
} else {
|
||||
monster.applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
|
||||
}
|
||||
}
|
||||
if (stats.size() > 0) {
|
||||
if (lt != null && rb != null && skill) {
|
||||
for (MapleMapObject mons : getObjectsInRange(monster, MapleMapObjectType.MONSTER)) {
|
||||
((MapleMonster) mons).applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
|
||||
}
|
||||
} else {
|
||||
monster.applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
|
||||
}
|
||||
}
|
||||
if (disease != null) {
|
||||
if (lt != null && rb != null && skill) {
|
||||
int i = 0;
|
||||
|
||||
Reference in New Issue
Block a user