EXP system & Mob buffs/diseases optimization

Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
ronancpl
2018-06-30 22:48:02 -03:00
parent dac5c43635
commit 94425ba616
57 changed files with 926 additions and 608 deletions
+21 -9
View File
@@ -32,6 +32,7 @@ import client.status.MonsterStatus;
import constants.GameConstants;
import java.util.LinkedList;
import java.util.Map;
import server.TimerManager;
import tools.Randomizer;
import server.maps.MapleMapObject;
import server.maps.MapleMapObjectType;
@@ -103,6 +104,17 @@ public class MobSkill {
this.limit = limit;
}
public void applyDelayedEffect(final MapleCharacter player, final MapleMonster monster, final boolean skill, final List<MapleCharacter> banishPlayers, int animationTime) {
TimerManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
if(monster.isAlive()) {
applyEffect(player, monster, skill, banishPlayers);
}
}
}, animationTime);
}
public void applyEffect(MapleCharacter player, MapleMonster monster, boolean skill, List<MapleCharacter> banishPlayers) {
MapleDisease disease = null;
Map<MonsterStatus, Integer> stats = new ArrayMap<MonsterStatus, Integer>();
@@ -282,15 +294,15 @@ public class MobSkill {
System.out.println("Unhandled Mob skill: " + skillId);
break;
}
if (stats.size() > 0) {
if (lt != null && rb != null && skill) {
for (MapleMapObject mons : getObjectsInRange(monster, MapleMapObjectType.MONSTER)) {
((MapleMonster) mons).applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
}
} else {
monster.applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
}
}
if (stats.size() > 0) {
if (lt != null && rb != null && skill) {
for (MapleMapObject mons : getObjectsInRange(monster, MapleMapObjectType.MONSTER)) {
((MapleMonster) mons).applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
}
} else {
monster.applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
}
}
if (disease != null) {
if (lt != null && rb != null && skill) {
int i = 0;