EXP system & Mob buffs/diseases optimization

Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
ronancpl
2018-06-30 22:48:02 -03:00
parent dac5c43635
commit 94425ba616
57 changed files with 926 additions and 608 deletions
+15 -4
View File
@@ -132,12 +132,23 @@ public class MapleLifeFactory {
stats.setRevives(revives);
}
decodeElementalString(stats, MapleDataTool.getString("elemAttr", monsterInfoData, ""));
MapleData monsterSkillData = monsterInfoData.getChildByPath("skill");
if (monsterSkillData != null) {
MapleData monsterSkillInfoData = monsterInfoData.getChildByPath("skill");
if (monsterSkillInfoData != null) {
int i = 0;
List<Pair<Integer, Integer>> skills = new ArrayList<>();
while (monsterSkillData.getChildByPath(Integer.toString(i)) != null) {
skills.add(new Pair<>(Integer.valueOf(MapleDataTool.getInt(i + "/skill", monsterSkillData, 0)), Integer.valueOf(MapleDataTool.getInt(i + "/level", monsterSkillData, 0))));
while (monsterSkillInfoData.getChildByPath(Integer.toString(i)) != null) {
skills.add(new Pair<>(Integer.valueOf(MapleDataTool.getInt(i + "/skill", monsterSkillInfoData, 0)), Integer.valueOf(MapleDataTool.getInt(i + "/level", monsterSkillInfoData, 0))));
MapleData monsterSkillData = monsterData.getChildByPath("skill" + i);
if(monsterSkillData != null) {
int animationTime = 0;
for(MapleData effectEntry : monsterSkillData.getChildren()) {
animationTime += MapleDataTool.getIntConvert("delay", effectEntry, 0);
}
MapleMonsterInformationProvider.getInstance().setMobSkillAnimationTime(mid, i, animationTime);
}
i++;
}
stats.setSkills(skills);