EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low. Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch. Refactored MonitoredLockTypes names to something more easily identificable. Added a delay on mob effect applications, to be registered in after the cast animation time. Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
@@ -132,12 +132,23 @@ public class MapleLifeFactory {
|
||||
stats.setRevives(revives);
|
||||
}
|
||||
decodeElementalString(stats, MapleDataTool.getString("elemAttr", monsterInfoData, ""));
|
||||
MapleData monsterSkillData = monsterInfoData.getChildByPath("skill");
|
||||
if (monsterSkillData != null) {
|
||||
MapleData monsterSkillInfoData = monsterInfoData.getChildByPath("skill");
|
||||
if (monsterSkillInfoData != null) {
|
||||
int i = 0;
|
||||
List<Pair<Integer, Integer>> skills = new ArrayList<>();
|
||||
while (monsterSkillData.getChildByPath(Integer.toString(i)) != null) {
|
||||
skills.add(new Pair<>(Integer.valueOf(MapleDataTool.getInt(i + "/skill", monsterSkillData, 0)), Integer.valueOf(MapleDataTool.getInt(i + "/level", monsterSkillData, 0))));
|
||||
while (monsterSkillInfoData.getChildByPath(Integer.toString(i)) != null) {
|
||||
skills.add(new Pair<>(Integer.valueOf(MapleDataTool.getInt(i + "/skill", monsterSkillInfoData, 0)), Integer.valueOf(MapleDataTool.getInt(i + "/level", monsterSkillInfoData, 0))));
|
||||
|
||||
MapleData monsterSkillData = monsterData.getChildByPath("skill" + i);
|
||||
if(monsterSkillData != null) {
|
||||
int animationTime = 0;
|
||||
for(MapleData effectEntry : monsterSkillData.getChildren()) {
|
||||
animationTime += MapleDataTool.getIntConvert("delay", effectEntry, 0);
|
||||
}
|
||||
|
||||
MapleMonsterInformationProvider.getInstance().setMobSkillAnimationTime(mid, i, animationTime);
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
stats.setSkills(skills);
|
||||
|
||||
Reference in New Issue
Block a user