EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low. Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch. Refactored MonitoredLockTypes names to something more easily identificable. Added a delay on mob effect applications, to be registered in after the cast animation time. Fixed Flame Thrower acting passively when a attacking skill is used by the player.
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@@ -22,6 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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package scripting.portal;
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import client.MapleClient;
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import constants.ServerConstants;
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import java.io.File;
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import java.io.FileReader;
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import java.io.IOException;
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@@ -65,6 +66,12 @@ public class PortalScriptManager {
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ScriptEngine portal = sef.getScriptEngine();
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try {
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fr = new FileReader(scriptFile);
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// java 8 support here thanks to Arufonsu
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if (ServerConstants.JAVA_8){
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portal.eval("load('nashorn:mozilla_compat.js');" + System.lineSeparator());
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}
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((Compilable) portal).compile(fr).eval();
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} catch (ScriptException | IOException | UndeclaredThrowableException e) {
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FilePrinter.printError(FilePrinter.PORTAL + scriptName + ".txt", e);
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