EXP system & Mob buffs/diseases optimization

Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
ronancpl
2018-06-30 22:48:02 -03:00
parent dac5c43635
commit 94425ba616
57 changed files with 926 additions and 608 deletions

View File

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.worker;
import client.status.MonsterStatusEffect;
import constants.ServerConstants;
import java.util.HashMap;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.Lock;
import server.TimerManager;
import tools.Pair;
import tools.locks.MonitoredLockType;
import tools.locks.MonitoredReentrantLock;
/**
*
* @author Ronan
*/
public class MobStatusScheduler {
private int idleProcs = 0;
private Map<MonsterStatusEffect, Pair<Runnable, Long>> registeredMobStatus = new HashMap<>();
private Map<MonsterStatusEffect, MobStatusOvertimeEntry> registeredMobStatusOvertime = new HashMap<>();
private class MobStatusOvertimeEntry {
private int procCount;
private int procLimit;
private Runnable r;
protected MobStatusOvertimeEntry(int delay, Runnable run) {
procCount = 0;
procLimit = (int)Math.ceil((float) delay / ServerConstants.MOB_STATUS_MONITOR_PROC);
r = run;
}
protected void update() {
procCount++;
if(procCount >= procLimit) {
procCount = 0;
r.run();
}
}
}
private ScheduledFuture<?> mobStatusSchedule = null;
private Lock mobStatusLock = new MonitoredReentrantLock(MonitoredLockType.CHANNEL_MOBSTATUS, true);
private Runnable monitorTask = new Runnable() {
@Override
public void run() {
runMobStatusSchedule();
}
};
private void runMobStatusSchedule() {
mobStatusLock.lock();
try {
if(registeredMobStatus.isEmpty()) {
idleProcs++;
if(idleProcs >= ServerConstants.MOB_STATUS_MONITOR_LIFE) {
if(mobStatusSchedule != null) {
mobStatusSchedule.cancel(false);
mobStatusSchedule = null;
}
}
return;
}
idleProcs = 0;
long timeNow = System.currentTimeMillis();
List<MonsterStatusEffect> toRemove = new LinkedList<>();
for(Entry<MonsterStatusEffect, Pair<Runnable, Long>> rmd : registeredMobStatus.entrySet()) {
Pair<Runnable, Long> r = rmd.getValue();
if(r.getRight() < timeNow) {
r.getLeft().run(); // runs the cancel action
toRemove.add(rmd.getKey());
}
}
for(MonsterStatusEffect mse : toRemove) {
registeredMobStatus.remove(mse);
registeredMobStatusOvertime.remove(mse);
}
// it's probably ok to use one thread for both management & overtime actions
List<MobStatusOvertimeEntry> mdoeList = new ArrayList<>(registeredMobStatusOvertime.values());
for(MobStatusOvertimeEntry mdoe : mdoeList) {
mdoe.update();
}
} finally {
mobStatusLock.unlock();
}
}
public void registerMobStatus(MonsterStatusEffect mse, Runnable cancelStatus, long duration, Runnable overtimeStatus, int overtimeDelay) {
mobStatusLock.lock();
try {
idleProcs = 0;
if(mobStatusSchedule == null) {
mobStatusSchedule = TimerManager.getInstance().register(monitorTask, ServerConstants.MOB_STATUS_MONITOR_PROC, ServerConstants.MOB_STATUS_MONITOR_PROC);
}
registeredMobStatus.put(mse, new Pair<>(cancelStatus, System.currentTimeMillis() + duration));
if(overtimeStatus != null) {
MobStatusOvertimeEntry mdoe = new MobStatusOvertimeEntry(overtimeDelay, overtimeStatus);
registeredMobStatusOvertime.put(mse, mdoe);
}
} finally {
mobStatusLock.unlock();
}
}
public void interruptMobStatus(MonsterStatusEffect mse) {
mobStatusLock.lock();
try {
Pair<Runnable, Long> rmd = registeredMobStatus.remove(mse);
if(rmd != null) rmd.getLeft().run();
registeredMobStatusOvertime.remove(mse);
} finally {
mobStatusLock.unlock();
}
}
}