EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low. Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch. Refactored MonitoredLockTypes names to something more easily identificable. Added a delay on mob effect applications, to be registered in after the cast animation time. Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
@@ -20,5 +20,5 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
function act(){
|
||||
rm.spawnMonster(9400112);
|
||||
rm.spawnMonster(9400112, 1, 420, 160);
|
||||
}
|
||||
Reference in New Issue
Block a user