EXP system & Mob buffs/diseases optimization

Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
ronancpl
2018-06-30 22:48:02 -03:00
parent dac5c43635
commit 94425ba616
57 changed files with 926 additions and 608 deletions

View File

@@ -144,6 +144,7 @@ function writeFeatureTab_Serverpotentials() {
addFeature("Enhanced auto-pot system: smart pet potion handle.");
addFeature("Enhanced buff system: best buffs effects takes place.");
addFeature("Enhanced AP auto-assigner: focus on eqp demands.");
addFeature("Consistent experience gain system.");
addFeature("NPC crafters won't take items freely anymore.");
addFeature("Duey: pkg rcvd popup and many delivery mechanics.");
addFeature("Pet pickup gives preference to player attacks.");
@@ -169,6 +170,7 @@ function writeFeatureTab_AdminGMcommands() {
function writeFeatureTab_CustomNPCs() {
addFeature("Spiegelmann: automatized rock-refiner.");
addFeature("Asia: scroll & rarities shop NPC.");
addFeature("Abdula: lists droppers of needed skill/mastery books.");
addFeature("Agent E: accessory crafter.");
addFeature("Donation Box: automatized item-buyer.");
@@ -197,6 +199,7 @@ function writeFeatureTab_Project() {
addFeature("Reviewed many Java aspects that needed attention.");
addFeature("Reviewed SQL data, eliminating duplicated entries.");
addFeature("Protected many flaws with login management system.");
addFeature("Developed many survey tools for content management.");
addFeature("ThreadTracker: runtime tool for deadlock detection.");
addFeature("Heavily reviewed future task management, spawning much less threads and relieving task overload on the TimerManager.");
}