EXP system & Mob buffs/diseases optimization

Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
ronancpl
2018-06-30 22:48:02 -03:00
parent dac5c43635
commit 94425ba616
57 changed files with 926 additions and 608 deletions

View File

@@ -20,34 +20,33 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
status = -1;
function start() {
if (cm.haveItem(4031847))
cm.sendNext("The hungry calf is drinking all the milk! The bottle remains empty...");
else if (cm.haveItem(4031848) || cm.haveItem(4031849) || cm.haveItem(4031850)) {
cm.sendNext("The hungry calf is drinking all the milk! The bottle is now empty.");
if (cm.haveItem(4031848))
cm.gainItem(4031848,-1);
else if (cm.haveItem(4031849))
cm.gainItem(4031849, -1);
else
cm.gainItem(4031850, -1);
cm.gainItem(4031847, 1);
if(cm.getQuestProgress(2180, 0) == 2) {
cm.sendNext("You have taken milk from this cow recently, check another cow.");
cm.dispose();
return;
}
}
function action(mode, type, selection){
if (mode == -1)
cm.dispose();
else if (mode == 0) {
status--;
start();
} else
status++;
if (status == 0)
cm.sendPrev("The hungry calf isn't interested in the empty bottle.");
else if (status == 1)
cm.dispose();
if (cm.canHold(4031848) && cm.haveItem(4031847)){
cm.sendNext("Now filling up the bottle with milk. The bottle is now 1/3 full of milk.");
cm.gainItem(4031847, -1);
cm.gainItem(4031848, 1);
cm.setQuestProgress(2180, 0, 2);
} else if(cm.canHold(4031849) && cm.haveItem(4031848)){
cm.sendNext("Now filling up the bottle with milk. The bottle is now 2/3 full of milk.");
cm.gainItem(4031848, -1);
cm.gainItem(4031849, 1);
cm.setQuestProgress(2180, 0, 2);
} else if(cm.canHold(4031850) && cm.haveItem(4031849)){
cm.sendNext("Now filling up the bottle with milk. The bottle is now completely full of milk.");
cm.gainItem(4031849, -1);
cm.gainItem(4031850, 1);
cm.setQuestProgress(2180, 0, 2);
} else {
cm.sendNext("Your inventory is full, and there's no room for a milk bottle.");
}
cm.dispose();
}