EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low. Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch. Refactored MonitoredLockTypes names to something more easily identificable. Added a delay on mob effect applications, to be registered in after the cast animation time. Fixed Flame Thrower acting passively when a attacking skill is used by the player.
This commit is contained in:
@@ -13,6 +13,7 @@ Known issues:
|
||||
- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
|
||||
- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
|
||||
- Dragon Roar doesn't show the stun effect to players.
|
||||
- Some monster status such as freeze and weapon/magic reflect doesn't behave properly in certain scenarios. Freeze seems to not work on mobs with low OID or are starters from server boot time.
|
||||
---------------------------
|
||||
|
||||
---------------------------
|
||||
|
||||
Reference in New Issue
Block a user