Use LoginState everywhere

This commit is contained in:
P0nk
2024-09-28 07:02:05 +02:00
parent ec39f0fa06
commit 93bbe868cb
7 changed files with 27 additions and 25 deletions

View File

@@ -28,6 +28,7 @@ import client.Client;
import client.Disease;
import client.Family;
import client.FamilyEntry;
import client.LoginState;
import client.Mount;
import client.SkillFactory;
import client.inventory.Equip;
@@ -174,7 +175,7 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
boolean allowLogin = true;
/* is this check really necessary?
if (state == Client.LOGIN_SERVER_TRANSITION || state == Client.LOGIN_NOTLOGGEDIN) {
if (state == LoginState.SERVER_TRANSITION || state == LoginState.NOT_LOGGED_IN) {
List<String> charNames = c.loadCharacterNames(c.getWorld());
if(!newcomer) {
charNames.remove(player.getName());
@@ -193,11 +194,11 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
if (tryAcquireAccount(accId)) { // Sync this to prevent wrong login state for double loggedin handling
try {
int state = c.getLoginState();
if (state != Client.LOGIN_SERVER_TRANSITION || !allowLogin) {
if (state != LoginState.SERVER_TRANSITION || !allowLogin) {
c.setPlayer(null);
c.setAccID(0);
if (state == Client.LOGIN_LOGGEDIN) {
if (state == LoginState.LOGGED_IN) {
throw new GameViolationException("Attempt to log in when already logged in");
} else {
c.sendPacket(PacketCreator.getAfterLoginError(7));
@@ -205,7 +206,7 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
return;
}
c.updateLoginState(Client.LOGIN_LOGGEDIN);
c.updateLoginState(LoginState.LOGGED_IN);
} finally {
releaseAccount(accId);
}