New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes
Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in PiratePQ and EllinPQ and implemented a standardized way to script PQs.
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@@ -92,7 +92,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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int range = maxMeso - minMeso;
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int displayDrop = (int) (Math.random() * range) + minMeso;
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int mesoDrop = (displayDrop * client.getWorldServer().getMesoRate());
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reactor.getMap().spawnMesoDrop(mesoDrop, dropPos, reactor, client.getPlayer(), false, (byte) 0);
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reactor.getMap().spawnMesoDrop(mesoDrop, dropPos, reactor, client.getPlayer(), false, (byte) 2);
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} else {
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Item drop;
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MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
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@@ -129,7 +129,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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private void spawnMonster(int id, int qty, Point pos) {
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for (int i = 0; i < qty; i++) {
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reactor.getMap().spawnMonsterOnGroudBelow(MapleLifeFactory.getMonster(id), pos);
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reactor.getMap().spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(id), pos);
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}
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}
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