New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes

Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in
PiratePQ and EllinPQ and implemented a standardized way to script PQs.
This commit is contained in:
ronancpl
2017-04-25 11:55:44 -03:00
parent 828a8a02a2
commit 939b214fb5
66 changed files with 16104 additions and 44622 deletions

View File

@@ -9,11 +9,11 @@ public class ServerConstants {
public static String[] WORLD_NAMES = {"Scania", "Bera", "Broa", "Windia", "Khaini", "Bellocan", "Mardia", "Kradia", "Yellonde", "Demethos", "Galicia", "El Nido", "Zenith", "Arcenia", "Kastia", "Judis", "Plana", "Kalluna", "Stius", "Croa", "Medere"};
// Login Configuration
public static final int CHANNEL_LOAD = 100;//Players per channel
public static final long RANKING_INTERVAL = 60 * 60 * 1000;//60 minutes, 3600000
public static final int CHANNEL_LOAD = 100; //Players per channel
public static final long RANKING_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000
public static final boolean ENABLE_PIC = false;
//Event Configuration
public static final boolean PERFECT_PITCH = true; //for lvl 30 or above, each lvlup player gains 1 perfect pitch.
public static final boolean PERFECT_PITCH = true; //for lvl 30 or above, each lvlup player gains 1 perfect pitch.
// IP Configuration
public static String HOST;
//Database Configuration
@@ -25,7 +25,7 @@ public class ServerConstants {
public static boolean SHUTDOWNHOOK;
//Gameplay Configurations
public static final boolean USE_MAXRANGE = true; //will send and receive packets from all events of a map, rather than those of only view range.
public static final boolean USE_DEBUG = true;
public static final boolean USE_DEBUG = true; //will enable some text prints and new commands in the client oriented for debugging.
public static final boolean USE_MTS = false;
public static final boolean USE_FAMILY_SYSTEM = false;
public static final boolean USE_DUEY = true;
@@ -57,7 +57,7 @@ public class ServerConstants {
public static final double PET_AUTOHP_RATIO = 0.99; //will automatically consume potions until given ratio of the MaxHP/MaxMP is reached.
public static final double PET_AUTOMP_RATIO = 0.99;
//Should bosses use 1HP,1MP attacks in dojo?
//Should bosses really use 1HP,1MP attacks in dojo?
public static final boolean USE_DEADLY_DOJO = false;
//Rates