New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes
Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in PiratePQ and EllinPQ and implemented a standardized way to script PQs.
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@@ -9,11 +9,11 @@ public class ServerConstants {
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public static String[] WORLD_NAMES = {"Scania", "Bera", "Broa", "Windia", "Khaini", "Bellocan", "Mardia", "Kradia", "Yellonde", "Demethos", "Galicia", "El Nido", "Zenith", "Arcenia", "Kastia", "Judis", "Plana", "Kalluna", "Stius", "Croa", "Medere"};
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// Login Configuration
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public static final int CHANNEL_LOAD = 100;//Players per channel
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public static final long RANKING_INTERVAL = 60 * 60 * 1000;//60 minutes, 3600000
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public static final int CHANNEL_LOAD = 100; //Players per channel
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public static final long RANKING_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000
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public static final boolean ENABLE_PIC = false;
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//Event Configuration
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public static final boolean PERFECT_PITCH = true; //for lvl 30 or above, each lvlup player gains 1 perfect pitch.
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public static final boolean PERFECT_PITCH = true; //for lvl 30 or above, each lvlup player gains 1 perfect pitch.
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// IP Configuration
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public static String HOST;
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//Database Configuration
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@@ -25,7 +25,7 @@ public class ServerConstants {
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public static boolean SHUTDOWNHOOK;
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//Gameplay Configurations
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public static final boolean USE_MAXRANGE = true; //will send and receive packets from all events of a map, rather than those of only view range.
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public static final boolean USE_DEBUG = true;
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public static final boolean USE_DEBUG = true; //will enable some text prints and new commands in the client oriented for debugging.
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public static final boolean USE_MTS = false;
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public static final boolean USE_FAMILY_SYSTEM = false;
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public static final boolean USE_DUEY = true;
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@@ -57,7 +57,7 @@ public class ServerConstants {
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public static final double PET_AUTOHP_RATIO = 0.99; //will automatically consume potions until given ratio of the MaxHP/MaxMP is reached.
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public static final double PET_AUTOMP_RATIO = 0.99;
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//Should bosses use 1HP,1MP attacks in dojo?
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//Should bosses really use 1HP,1MP attacks in dojo?
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public static final boolean USE_DEADLY_DOJO = false;
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//Rates
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