New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes
Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in PiratePQ and EllinPQ and implemented a standardized way to script PQs.
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@@ -19,5 +19,5 @@ function spawnMob(x, y, id, map) {
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return;
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var mob = MapleLifeFactory.getMonster(id);
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map.spawnMonsterOnGroudBelow(mob, new java.awt.Point(x, y));
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
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}
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@@ -19,5 +19,5 @@ function spawnMob(x, y, id, map) {
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return;
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var mob = MapleLifeFactory.getMonster(id);
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map.spawnMonsterOnGroudBelow(mob, new java.awt.Point(x, y));
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
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}
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@@ -19,5 +19,5 @@ function spawnMob(x, y, id, map) {
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return;
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var mob = MapleLifeFactory.getMonster(id);
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map.spawnMonsterOnGroudBelow(mob, new java.awt.Point(x, y));
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
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}
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@@ -19,5 +19,5 @@ function spawnMob(x, y, id, map) {
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return;
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var mob = MapleLifeFactory.getMonster(id);
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map.spawnMonsterOnGroudBelow(mob, new java.awt.Point(x, y));
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
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}
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@@ -19,5 +19,5 @@ function spawnMob(x, y, id, map) {
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return;
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var mob = MapleLifeFactory.getMonster(id);
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map.spawnMonsterOnGroudBelow(mob, new java.awt.Point(x, y));
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
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}
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@@ -9,5 +9,5 @@ function spawnMob(x, y, id, map) {
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return;
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var mob = MapleLifeFactory.getMonster(id);
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map.spawnMonsterOnGroudBelow(mob, new java.awt.Point(x, y));
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
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}
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